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VALORANT Patch Notes 1.09

VALORANT Patch Notes 1.09

Visualization of changes
Riot KOREA official breakdown video w/ English Subtitles

AGENT UPDATES

OMEN

Paranoia
We’re keeping an eye on the overall power level of Paranoia, but as a first step wanted to resolve visual issues where players hit with Paranoia appear outside of its impact on their screen.

JETT

Blade Storm (Burst Fire)
While we continue to investigate some of her outsized strengths, we think the burst fire on her Blade Storm has been over-performing at long ranges. The burst fire is intended to be a close range attack, but we found it frequently getting frags at over 20 meters away. These changes aim to rein in its effective range while retaining its close range potency.

VIPER

Fuel
Now that Viper can place her wall pre-round, we want her to be able to act with her team right at barrier drop without the tension of also trying to maximize her fuel for an initial move.
Snake Bite
Immediately dropping the vulnerable debuff upon exit wasn’t creating the threat we’ve hoped for when we added it. This change should make the Viper (and team) advantage window more realistic, as well as project a unique threat on opponents playing around it.
Viper’s Pit
The combination of a slow placement and re-equip time was resulting in Viper players getting too hurt or killed while casting ults in a situation we felt should be pretty safe. This change should increase the positional options available while casting, and get your weapon up sooner.

REYNA

Empress
At its previous fire rate, we felt Empress was too effective when using heavies/smgs, AND too fast to master the change in spray pattern on rifles. We hope this change allows us to address both issues at once, while also giving us a chance to have a unified fire rate increase (matching Brimstone’s stim below) that players can learn and master.

BRIMSTONE

Stim Beacon
Paired with Reyna’s change (above), we felt Brimstone’s stim could use a little more punch. This also unifies our two fire rate increase buffs, making them easier to learn.

WEAPON UPDATES

Operator

All Weapons

COMPETITIVE UPDATES

This is already a very rare occurrence, but it can happen more often for high rank players—especially in premade groups. We are also doing some tuning behind the scenes to keep high rank matches found after long queue times reasonably balanced and fair.

SOCIAL UPDATES

Players that have been reported for inappropriate Riot IDs will now be reviewed automatically after the match has ended. If their name is flagged as inappropriate, they will be forced to change their Riot ID the next time they log in to the Riot Client.
Some sneaky people were impersonating system messages to troll others into quitting a match. Enough!
Sorting algorithm for the social panel has been updated to make it more intuitive for players as they interact with it.

BUG FIXES

submitted by MentallyStableMan to ValorantCompetitive [link] [comments]

Subreddit Demographic Survey 2020 : The Results

2020 Childfree Subreddit Survey

1. Introduction

Once a year, this subreddit hosts a survey in order to get to know the community a little bit and in order to answer questions that are frequently asked here. Earlier this summer, several thousand of you participated in the 2020 Subreddit Demographic Survey. Only those participants who meet our wiki definition of being childfree's results were recorded and analysed.
Of these people, multiple areas of your life were reviewed. They are separated as follows:

2. Methodology

Our sample is redditors who saw that we had a survey currently active and were willing to complete the survey. A stickied post was used to advertise the survey to members.

3. Results

The raw data may be found via this link.
7305 people participated in the survey from July 2020 to October 2020. People who did not meet our wiki definition of being childfree were excluded from the survey. The results of 5134 responders, or 70.29% of those surveyed, were collated and analysed below. Percentages are derived from the respondents per question.

General Demographics

Age group

Age group Participants Percentage
18 or younger 309 6.02%
19 to 24 1388 27.05%
25 to 29 1435 27.96%
30 to 34 1089 21.22%
35 to 39 502 9.78%
40 to 44 223 4.35%
45 to 49 81 1.58%
50 to 54 58 1.13%
55 to 59 25 0.49%
60 to 64 13 0.25%
65 to 69 7 0.14%
70 to 74 2 0.04%
82.25% of the sub is under the age of 35.

Gender and Gender Identity

Age group Participants # Percentage
Agender 62 1.21%
Female 3747 73.04%
Male 1148 22.38%
Non-binary 173 3.37%

Sexual Orientation

Sexual Orientation Participants # Percentage
Asexual 379 7.39%
Bisexual 1177 22.93%
Heterosexual 2833 55.20%
Homosexual 264 5.14%
It's fluid 152 2.96%
Other 85 1.66%
Pansexual 242 4.72%

Birth Location

Because the list contains over 120 countries, we'll show the top 20 countries:
Country of birth Participants # Percentage
United States 2775 57.47%
United Kingdom 367 7.60%
Canada 346 7.17%
Australia 173 3.58%
Germany 105 2.17%
Netherlands 67 1.39%
India 63 1.30%
Poland 57 1.18%
France 47 0.97%
New Zealand 42 0.87%
Mexico 40 0.83%
Brazil 40 0.83%
Sweden 38 0.79%
Finland 31 0.64%
South Africa 30 0.62%
Denmark 28 0.58%
China 27 0.56%
Ireland 27 0.56%
Phillipines 24 0.50%
Russia 23 0.48%
90.08% of the participants were born in these countries.
These participants would describe their current city, town or neighborhood as:
Region Participants # Percentage
Rural 705 13.76
Suburban 2661 51.95
Urban 1756 34.28

Ethnicity

Ethnicity Participants # Percentage
African Descent/Black 157 3.07%
American Indian or Alaskan Native 18 0.35%
Arabic/Middle Eastern/Near Eastern 34 0.66%
Bi/Multiracial 300 5.86%
Caucasian/White 3946 77.09%
East Asian 105 2.05%
Hispanic/Latinx 271 5.29%
Indian/South Asian 116 2.27%
Indigenous Australian/Torres Straight IslandeMaori 8 0.16%
Jewish (the ethnicity, not religion) 50 0.98%
Other 32 0.63%
Pacific IslandeMelanesian 4 0.08%
South-East Asian 78 1.52%

Education

Highest Current Level of Education

Highest Current Level of Education Participants # Percentage
Associate's degree 233 4.55%
Bachelor's degree 1846 36.05%
Did not complete elementary school 2 0.04%
Did not complete high school 135 2.64%
Doctorate degree 121 2.36%
Graduated high school / GED 559 10.92%
Master's degree 714 13.95%
Post Doctorate 19 0.37%
Professional degree 107 2.09%
Some college / university 1170 22.85%
Trade / Technical / Vocational training 214 4.18%
Degree (Major) Participants # Percentage
Architecture 23 0.45%
Arts and Humanities 794 15.54%
Business and Economics 422 8.26%
Computer Science 498 9.75%
Education 166 3.25%
Engineering Technology 329 6.44%
I don't have a degree or a major 1028 20.12%
Law 124 2.43%
Life Sciences 295 5.77%
Medicine and Allied Health 352 6.89%
Other 450 8.81%
Physical Sciences 199 3.89%
Social Sciences 430 8.41%

Career and Finances

The top 10 industries our participants are working in are:
Industry Participants # Percentage
Information Technology 317 6.68%
Health Care 311 6.56%
Education - Teaching 209 4.41%
Engineering 203 4.28%
Retail 182 3.84%
Government 172 3.63%
Admin & Clerical 154 3.25%
Restaurant - Food Service 148 3.12%
Customer Service 129 2.72%
Design 127 2.68%
Note that "other", "I'm a student", "currently unemployed" and "I'm out of the work force for health or other reasons" have been disregarded for this part of the evaluation.
Out of the 3729 participants active in the workforce, the majority (1824 or 48.91%) work between 40-50 hours per week with 997 or 26.74% working 30-40 hours weekly. 6.62% work 50 hours or more per week, and 17.73% less than 30 hours.
513 or 10.13% are engaged in managerial responsibilities (ranging from Jr. to Sr. Management).
On a scale of 1 (lowest) to 10 (highest), the overwhelming majority (3340 or 70%) indicated that career plays a very important role in their lives, attributing a score of 7 and higher.
1065 participants decided not to disclose their income brackets. The remaining 4,849 are distributed as follows:
Income Participants # Percentage
$0 to $14,999 851 21.37%
$15,000 to $29,999 644 16.17%
$30,000 to $59,999 1331 33.42%
$60,000 to $89,999 673 16.90%
$90,000 to $119,999 253 6.35%
$120,000 to $149,999 114 2.86%
$150,000 to $179,999 51 1.28%
$180,000 to $209,999 25 0.63%
$210,000 to $239,999 9 0.23%
$240,000 to $269,999 10 0.25%
$270,000 to $299,999 7 0.18%
$300,000 or more 15 0.38%
87.85% earn under $90,000 USD a year.
65.82% of our childfree participants do not have a concrete retirement plan (savings, living will).

Religion and Spirituality

Faith Originally Raised In

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs.
Faith Participants # Percentage
Catholicism 1573 30.76%
None (≠ Atheism. Literally, no notion of spirituality or religion in the upbringing) 958 18.73%
Protestantism 920 17.99%
Other 431 8.43%
Atheism 318 6.22%
Agnosticism 254 4.97%
Anglicanism 186 3.64%
Judaism 77 1.51%
Hinduism 75 1.47%
Islam 71 1.39%
This top 10 amounts to 95.01% of the total participants.

Current Faith

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs:
Faith Participants # Percentage
Atheism 1849 36.23%
None (≠ Atheism. Literally, no notion of spirituality or religion currently) 1344 26.33%
Agnosticism 789 15.46%
Other 204 4.00%
Protestantism 159 3.12%
Paganism 131 2.57%
Spiritualism 101 1.98%
Catholicism 96 1.88%
Satanism 92 1.80%
Wicca 66 1.29%
This top 10 amounts to 94.65% of the participants.

Level of Current Religious Practice

Level Participants # Percentage
Wholly seculanon religious 3733 73.73%
Identify with religion, but don't practice strictly 557 11.00%
Lapsed/not serious/in name only 393 7.76%
Observant at home only 199 3.93%
Observant at home. Church/Temple/Mosque/etc. attendance 125 2.47%
Strictly observant, Church/Temple/Mosque/etc. attendance, religious practice/prayeworship impacting daily life 56 1.11%

Effect of Faith over Childfreedom

Figure 1

Effect of Childfreedom over Faith

Figure 2

Romantic and Sexual Life

Current Dating Situation

Status Participants # Percentage
Divorced 46 0.90%
Engaged 207 4.04%
Long term relationship, living together 1031 20.10%
Long term relationship, not living with together 512 9.98%
Married 1230 23.98%
Other 71 1.38%
Separated 18 0.35%
Short term relationship 107 2.09%
Single and dating around, but not looking for anything serious 213 4.15%
Single and dating around, looking for something serious 365 7.12%
Single and not looking 1324 25.81%
Widowed 5 0.10%

Childfree Partner

Is your partner childfree? If your partner wants children and/or has children of their own and/or are unsure about their position, please consider them "not childfree" for this question.
Partner Participants # Percentage
I don't have a partner 1922 37.56%
I have more than one partner and none are childfree 3 0.06%
I have more than one partner and some are childfree 35 0.68%
I have more than one partner and they are all childfree 50 0.98
No 474 9.26%
Yes 2633 51.46%

Dating a Single Parent

Would the childfree participants be willing to date a single parent?
Answer Participants # Percentage
No, I'm not interested in single parents and their ties to parenting life 4610 90.13%
Yes, but only if it's a short term arrangement of some sort 162 3.17%
Yes, whether for long term or short term, but with some conditions (must not have child custody, no kid talk, etc.), as long as I like them and long as we're compatible 199 3.89%
Yes, whether for long term or short term, with no conditions, as long as I like them and as long as we are compatible 144 2.82%

Childhood and Family Life

On a scale from 1 (very unhappy) to 10 (very happy), how would you rate your childhood?
Figure 3
Of the 5125 childfree people who responded to the question, 67.06% have a pet or are heavily involved in the care of someone else's pet.

Sterilisation

Sterilisation Status

Sterilisation Status Participants # Percentage
No, I am not sterilised and, for medical, practical or other reasons, I do not need to be 869 16.96%
No. However, I've been approved for the procedure and I'm waiting for the date to arrive 86 1.68%
No. I am not sterilised and don't want to be 634 12.37%
No. I want to be sterilised but I have started looking for a doctorequested the procedure 594 11.59%
No. I want to be sterilised but I haven't started looking for a doctorequested the procedure yet 2317 45.21%
Yes. I am sterilised 625 12.20%

Age when starting doctor shopping or addressing issue with doctor. Percentages exclude those who do not want to be sterilised and who have not discussed sterilisation with their doctor.

Age group Participants # Percentage
18 or younger 207 12.62%
19 to 24 588 35.85%
25 to 29 510 31.10%
30 to 34 242 14.76%
35 to 39 77 4.70%
40 to 44 9 0.55%
45 to 49 5 0.30%
50 to 54 1 0.06%
55 or older 1 0.06%

Age at the time of sterilisation. Percentages exclude those who have not and do not want to be sterilised.

Age group Participants # Percentage
18 or younger 5 0.79%
19 to 24 123 19.34%
25 to 29 241 37.89%
30 to 34 168 26.42%
35 to 39 74 11.64%
40 to 44 19 2.99%
45 to 49 1 0.16%
50 to 54 2 0.31%
55 or older 3 0.47%

Elapsed time between requesting procedure and undergoing procedure. Percentages exclude those who have not and do not want to be sterilised.

Time Participants # Percentage
Less than 3 months 330 50.46%
Between 3 and 6 months 111 16.97%
Between 6 and 9 months 33 5.05%
Between 9 and 12 months 20 3.06%
Between 12 and 18 months 22 3.36%
Between 18 and 24 months 15 2.29%
Between 24 and 30 months 6 0.92%
Between 30 and 36 months 2 0.31%
Between 3 and 5 years 40 6.12%
Between 5 and 7 years 25 3.82%
More than 7 years 50 7.65%

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 604 71.73%
One. The second doctor I asked said yes 93 11.05%
Two. The third doctor I asked said yes 54 6.41%
Three. The fourth doctor I asked said yes 29 3.44%
Four. The fifth doctor I asked said yes 12 1.43%
Five. The sixth doctor I asked said yes 8 0.95%
Six. The seventh doctor I asked said yes 10 1.19%
Seven. The eighth doctor I asked said yes 4 0.48%
Eight. The ninth doctor I asked said yes 2 0.24%
I asked more than 10 doctors before finding one who said yes 26 3.09%

Childfreedom

Primary Reason to Not Have Children

Reason Participants # Percentage
Aversion towards children ("I don't like children") 1455 28.36%
Childhood trauma 135 2.63%
Current state of the world 110 2.14%
Environmental (including overpopulation) 158 3.08%
Eugenics ("I have 'bad genes'") 57 1.11%
Financial 175 3.41%
I already raised somebody else who isn't my child 83 1.62%
Lack of interest towards parenthood ("I don't want to raise children") 2293 44.69%
Maybe interested for parenthood, but not suited for parenthood 48 0.94%
Medical ("I have a condition that makes conceiving/bearing/birthing children difficult, dangerous or lethal") 65 1.27%
Other 68 1.33%
Philosophical / Moral (e.g. antinatalism) 193 3.76%
Tokophobia (aversion/fear of pregnancy and/or chidlbirth) 291 5.67%
95.50% of childfree people are pro-choice, however only 55.93% of childfree people support financial abortion.

Dislike Towards Children

Figure 4

Working With Children

Work Participants # Percentage
I'm a student and my future job/career will heavily makes me interact with children on a daily basis 67 1.30%
I'm retired, but I used to have a job that heavily makes me interact with children on a daily basis 6 0.12%
I'm unemployed, but I used to have a job that heavily makes me interact with children on a daily basis 112 2.19%
No, I do not have a job that makes me heavily interact with children on a daily basis 4493 87.81%
Other 148 2.89%
Yes, I do have a job that heavily makes me interact with children on a daily basis 291 5.69%

4. Discussion

Child Status

This section solely existed to sift the childfree from the fencesitters and the non childfree in order to get answers only from the childfree. Childfree, as it is defined in the subreddit, is "I do not have children nor want to have them in any capacity (biological, adopted, fostered, step- or other) at any point in the future." 70.29% of participants actually identify as childfree, slightly up from the 2019 survey, where 68.5% of participants identified as childfree. This is suprising in reflection of the overall reputation of the subreddit across reddit, where the subreddit is often described as an "echo chamber".

General Demographics

The demographics remain largely consistent with the 2019 survey. However, the 2019 survey collected demographic responses from all participants in the survey, removing those who did not identify as childfree when querying subreddit specific questions, while the 2020 survey only collected responses from people who identified as childfree. This must be considered when comparing results.
82.25% of the participants are under 35, compared with 85% of the subreddit in the 2019 survey. A slight downward trend is noted compared over the last two years suggesting the userbase may be getting older on average. 73.04% of the subreddit identify as female, compared with 71.54% in the 2019 survey. Again, when compared with the 2019 survey, this suggests a slight increase in the number of members who identify as female. This is in contrast to the overall membership of Reddit, estimated at 74% male according to Reddit's Wikipedia page [https://en.wikipedia.org/wiki/Reddit#Users_and_moderators]. The ratio of members who identify as heterosexual remained consistent, from 54.89% in the 2019 survey to 55.20% in the 2020 survey.
Ethnicity wise, 77% of members identified as primarily Caucasian, consistent with the 2019 results. While the ethnicities noted to be missing in the 2019 survey have been included in the 2020 survey, some users noted the difficulty of responding when fitting multiple ethnicities, and this will be addressed in the 2021 survey.

Education level

As it did in the 2019 survey, this section highlights the stereotype of childfree people as being well educated. 2.64% of participants did not complete high school, which is a slight decrease from the 2019 survey, where 4% of participants did not graduate high school. However, 6.02% of participants are under 18, compared with 8.22% in the 2019 survey. 55% of participants have a bachelors degree or higher, while an additional 23% have completed "some college or university".
At the 2020 survey, the highest percentage of responses under the: What is your degree/major? question fell under "I don't have a degree or a major" (20.12%). Arts and Humanities, and Computer Science have overtaken Health Sciences and Engineering as the two most popular majors. However, the list of majors was pared down to general fields of study rather than highly specific degree majors to account for the significant diversity in majors studied by the childfree community, which may account for the different results.

Career and Finances

The highest percentage of participants at 21.61% listed themselves as trained professionals.
One of the stereotypes of the childfree is of wealth. However this is not demonstrated in the survey results. 70.95% of participants earn under $60,000 USD per annum, while 87.85% earn under $90,000 per annum. 21.37% are earning under $15,000 per annum. 1065 participants, or 21.10% chose not to disclose this information. It is possible that this may have skewed the results if a significant proportion of these people were our high income earners, but impossible to explore.
A majority of our participants work between 30 and 50 hours per week (75.65%) which is slightly increased from the 2019 survey, where 71.2% of participants worked between 30 and 50 hours per week.

Location

The location responses are largely similar to the 2019 survey with a majority of participants living in a suburban and urban area. 86.24% of participants in the 2020 survey live in urban and suburban regions, with 86.7% of participants living in urban and suburban regions in the 2019 survey. There is likely a multifactorial reason for this, encompassing the younger, educated skew of participants and the easier access to universities and employment, and the fact that a majority of the population worldwide localises to urban centres. There may be an element of increased progressive social viewpoints and identities in urban regions, however this would need to be explored further from a sociological perspective to draw any definitive conclusions.
A majority of our participants (57.47%) were born in the USA. The United Kingdom (7.6%), Canada (7.17%), Australia (3.58%) and Germany (2.17%) encompass the next 4 most popular responses. This is largely consistent with the responses in the 2019 survey.

Religion and Spirituality

For the 2020 survey Christianity (the most popular result in 2019) was split into it's major denominations, Catholic, Protestant, Anglican, among others. This appears to be a linguistic/location difference that caused a lot of confusion among some participants. However, Catholicism at 30.76% remained the most popular choice for the religion participants were raised in. However, of our participant's current faith, Aetheism at 36.23% was the most popular choice. A majority of 78.02% listed their current religion as Aetheist, no religious or spiritual beliefs, or Agnostic.
A majority of participants (61%) rated religion as "not at all influential" to the childfree choice. This is consistent with the 2019 survey where 62.8% rated religion as "not at all influential". Despite the high percentage of participants who identify as aetheist or agnostic, this does not appear to be related to or have an impact on the childfree choice.

Romantic and Sexual Life

60.19% of our participants are in a relationship at the time of the survey. This is consistent with the 2019 survey, where 60.7% of our participants were in a relationship. A notable proportion of our participants are listed as single and not looking (25.81%) which is consistent with the 2019 survey. Considering the frequent posts seeking dating advice as a childfree person, it is surprising that such a high proportion of the participants are not actively seeking out a relationship. Unsurprisingly 90.13% of our participants would not consider dating someone with children. 84% of participants with partners of some kind have at least one childfree partner. This is consistent with the often irreconcilable element of one party desiring children and the other wishing to abstain from having children.

Childhood and Family Life

Overall, the participants skew towards a happier childhood.

Sterilisation

While just under half of our participants wish to be sterilised, 45.21%, only 12.2% have been successful in achieving sterilisation. This is likely due to overarching resistance from the medical profession however other factors such as the logistical elements of surgery and the cost may also contribute. There is a slight increase from the percentage of participants sterilised in the 2019 survey (11.7%). 29.33% of participants do not wish to be or need to be sterilised suggesting a partial element of satisfaction from temporary birth control methods or non-necessity of contraception due to their current lifestyle practices. Participants who indicated that they do not wish to be sterilised or haven't achieved sterilisation were excluded from the percentages where necessary in this section.
Of the participants who did achieve sterilisation, a majority began the search between 19 and 29, with the highest proportion being in the 19-24 age group (35.85%) This is a marked increase from the 2019 survey where 27.3% of people who started the search were between 19-24. This may be due to increased education about permanent contraception or possibly due to an increase in instability around world events.
The majority of participants who sought out and were successful at achieving sterilisation, were however in the 25-29 age group (37.9%). This is consistent with the 2019 survey results.
The time taken between seeking out sterilisation and achieving it continues to increase, with only 50.46% of participants achieving sterilisation in under 3 months. This is a decline from the number of participants who achieved sterilisation in 3 months in the 2019 survey (58.5%). A potential cause of this decrease is to Covid-19 shutdowns in the medical industry leading to an increase in procedure wait times. The proportion of participants who have had one or more doctors refuse to perform the procedure has stayed consistent between the two surveys.

Childfreedom

The main reasons for people choosing the childfree lifestyle are a lack of interest towards parenthood and an aversion towards children which is consistent with the 2019 survey. Of the people surveyed 67.06% are pet owners or involved in a pet's care, suggesting that this lack of interest towards parenthood does not necessarily mean a lack of interest in all forms of caretaking. The community skews towards a dislike of children overall which correlates well with the 87.81% of users choosing "no, I do not have, did not use to have and will not have a job that makes me heavily interact with children on a daily basis" in answer to, "do you have a job that heavily makes you interact with children on a daily basis?". This is an increase from the 2019 survey.
A vast majority of the subreddit identifes as pro-choice (95.5%), a slight increase from the 2019 results. This is likely due to a high level of concern about bodily autonomy and forced birth/parenthood. However only 55.93% support financial abortion, aka for the non-pregnant person in a relationship to sever all financial and parental ties with a child. This is a marked decrease from the 2019 results, where 70% of participants supported financial abortion.
Most of our users realised that did not want children young. 58.72% of participants knew they did not want children by the age of 18, with 95.37% of users realising this by age 30. This correlates well with the age distribution of participants. Despite this early realisation of our childfree stance, 80.59% of participants have been "bingoed" at some stage in their lives.

The Subreddit

Participants who identify as childfree were asked about their interaction with and preferences with regards to the subreddit at large. Participants who do not meet our definition of being childfree were excluded from these questions.
By and large our participants were lurkers (72.32%). Our participants were divided on their favourite flairs with 38.92% selecting "I have no favourite". The next most favourite flair was "Rant", at 16.35%. Our participants were similarly divided on their least favourite flair, with 63.40% selecting "I have no least favourite". In light of these results the flairs on offer will remain as they have been through 2019.
With regards to "lecturing" posts, this is defined as a post which seeks to re-educate the childfree on the practices, attitudes and values of the community, particularly with regards to attitudes towards parenting and children, whether at home or in the community. A commonly used descriptor is "tone policing". A small minority of the survey participants (3.36%) selected "yes" to allowing all lectures, however 33.54% responded "yes" to allowing polite, respectful lectures only. In addition, 45.10% of participants indicated that they were not sure if lectures should be allowed. Due to the ambiguity of responses, lectures will continue to be not allowed and removed.
Many of our participants (36.87%) support the use of terms such as breeder, mombie/moo, daddict/duh on the subreddit, with a further 32.63% supporting use of these terms in context of bad parents only. This is a slight drop from the 2019 survey. In response to this use of the above and similar terms to describe parents remains permitted on this subreddit. However, we encourage users to keep the use of these terms to bad parents only.
44.33% of users support the use of terms to describe children such as crotchfruit on the subreddit, a drop from 55.3% last year. A further 25.80% of users supporting the use of this and similar terms in context of bad children only, an increase from 17.42% last year. In response to this use of the above and similar terms to describe children remains permitted on this subreddit.
69.17% of participants answered yes to allowing parents to post, provided they stay respectful. In response to this, parent posts will continue to be allowed on the subreddit. As for regret posts, which were to be revisited in this year's survey, only 9.5% of participants regarded them as their least favourite post. As such they will continue to stay allowed.
64% of participants support under 18's who are childfree participating in the subreddit with a further 19.59% allowing under 18's to post dependent on context. Therefore we will continue to allow under 18's that stay within the overall Reddit age requirement.
There was divide among participants as to whether "newbie" questions should be removed. An even spread was noted among participants who selected remove and those who selected to leave them as is. We have therefore decided to leave them as is. 73.80% of users selected "yes, in their own post, with their own "Leisure" flair" to the question, "Should posts about pets, travel, jetskis, etc be allowed on the sub?" Therefore we will continue to allow these posts provided they are appropriately flaired.

5. Conclusion

Thank you to our participants who contributed to the survey. This has been an unusual and difficult year for many people. Stay safe, and stay childfree.

submitted by Mellenoire to childfree [link] [comments]

A thorough evaluation of the 9/18 PTS update and base changes, as well as almost everything else coming up.

Hello, here’s another round of Esamir Rework reviews. I’ll also cover the Indar base changes, the storm, vehicle balance changes and new infantry gear. I’m not going to touch on outfit resource changes here, since this post is long enough already. I’d like to give shoutouts to aln-isolator , [NWYT]Praefectus, the pilots of [SACA] and everyone else who helped give feedback.
Here’s the image gallery. This time around the bases listed in the document match the order in which they appear in the gallery. https://imgur.com/a/5pd5VFj
Esamir has a new skybox which is much less bright. I can now see vehicle weapon tracers when shooting. This is a long asked for change.
Andvari: 3 points now, 12 min cap with 2 points, 4 mins with 3 points. Consider adjusting the timers.
Ymir: No changes to terrain that I can see. It’s a 12 minute cap with two points owned, and 4 minutes with 3 points. Might consider reducing those slightly.
Apex Genetics has had its wall adjusted somewhat, as well as the rocks surrounding the triple stack. There are now more routes for infantry to enter the base.
Aurora Materials: Sunderer garage and surrounding terrain seem to have been lowered slightly. Also, there’s now a rock at the end of the garage, which reduces the possible angles the bus inside can be shelled from. The slope between the crescent building and the road has had some paths added for infantry. Overall, good changes. However, there’s still one issue here, and that’s the possibility of shelling the triple stack balcony from the ridge NW of the base. Additional purple spikes from the cluster behind the spawn room could be positioned to block this firing angle.
Eastwake Harborage: Point has received a new structure above it. It’s now on the bottom floor of a triple stack that has an expanded balcony around its second floor. This gives point holders a lot of additional cover, but the problems with this base still exist. There’s still a ridiculous distance between spawn room and the point with minimal cover from vehicles/bolters/LAs- a literal Death Valley. The area immediately around point is still extremely harasser friendly and could use some props to obstruct harasser movement. In its current position, the teleporter room is useless since infantry leaving it must still advance through Death Valley. Sundy positions are a bit sketchy, too. Fortunately, I’ve had a long discussion and now believe this base could be fixed with a couple tweaks. Consider replacing the AI turret outside the spawn room with an AV gun. This would discourage excessively aggressive vehicles from camping Death Valley. Likewise, replacing the light vehicle pull with an MBT pull gives defenders a bit more potential firepower, and increases the area attacking vehicles must cover to protect their own vulnerable spawns. This base would also benefit from the moving of primary teleporter room to a point higher up the hill and closer to the point, as shown by squad waypoint in this image: https://i.imgur.com/TuEee9F.png. A second teleporter here at hearts waypoint https://i.imgur.com/JUbXklc.png gives defenders another route into the point without going through Death Valley. At these two locations sunderer garages could be built to create safer spawn points for attackers.https://i.imgur.com/QWblfz4.png https://i.imgur.com/w4HR05n.png
Echo valley: Rocks have been added on the exterior side of the vehicle terminal to give it some cover. However, they aren’t close enough to each other to prevent me from driving through with a Kobalt bus, nor is there anything stopping me from hacking the terminal or using a GSD to get through the shield and then start driving around the base. Placement of a couple rocks in very specific spots would stop this. Secondly, a crate has been placed between bridges to give infantry another path into the point building. It’s a cool concept, but it needs some form of obstruction to prevent me from driving harassers or possibly larger vehicles onto the two bridges and blasting point directly. Thirdly, consider some form of sight blockers on the west wall to reduce the potential for LAs to spawn camp.
Excavion DS-01E: Cover has been placed over both tunnels, which is an excellent change. MBT pulls have been added to this base, though they could stand to be moved slightly closer to the spawn room to deter attackers from hacking them and flooding the base with AI vehicles. A point is located in a long narrow building near the eastern tunnel exit. B is in a triple stack on the south side. C is located immediately west of the drill site. Capture timer is 4 minutes with two points and 1 minute with all 3.
This base is mostly fine, but could do with some small tweaks for increased cover. At A point the point holders have few options for cover inside. There are two small smokestack structures (pictures in gallery) that could be replaced with actual buildings to provide more cover from aircraft for players moving around inside the base. Timers could probably be increased slightly. Overall though it’s in a decent state.
Genudine Gardens: Some props have been added throughout the base that’ll prevent harassers from turboing around like maniacs, but the gigantic hole in the wall in one corner needs to be closed off somewhat to prevent vehicle entry or at least make it more difficult. This base would be fine if that hole were sealed or obstructed better.
Grey Heron: Additional cover has been placed on the side of the staircase leading from spawn to B/C point. The secondary route for defenders has been fleshed out- the door now is high enough to get under, and there is a hole in the floor that allows defenders to drop down to the lower level. Cover has been added on the B side of this base.
For improvements, I still think a roof is needed over the stairs from defender spawn to the lower level. A wall alone won’t stop tanks from shelling it. C could use a bit of cover, but I’m concerned that adding too much will turn it into a fortress. You can enter this base with harassers, so some bollards should be added to each entrance to prevent that.
Jaegers’ fist: Sunderer garage has been added, and the trench has been improved. This base has some odd issues from an infantry perspective, namely that attackers and defenders have the exact same routes to the point, as shown in the gallery. I have no ideas for how this could be improved. I still believe the point needs some kind of roof to block HESH spam and A2G, preferably a solid one to deter LAs from doing C4 bombing.
BL-4 Recovery and Vidar Observation Post both have spawn rooms and light vehicle terminals. This is a pretty good change, allowing closer vehicle pulls and a shorter sundy reinforcement distance for attacks on the surrounding facilities.
Jord Amp Station: More cover has been added around C point. This is a good change, but doesn’t change the fact that A is still inside the station.
Mani Lake: This one has undergone the most terrain edits, and consequently has become a lot less vehicle friendly. The two trenches leading into the base have had barricades installed, allowing infantry to move through but not vehicles. The hills surrounding the base have had their exterior faces steepened significantly, preventing treaded vehicles from driving up them. This change is excellent, but needs a bit of tuning. The Western Ridge’s southern tip has a shallow enough slope that tanks can still drive up it. On the large mountain to the West on the far side of the road, there’s a small protrusion that should also be levelled. Once these two spots are taken care of, this base will be fine. Overall, the changes are very good here.
Mattherson’s Triumph: The Sunderer NDZ has been reduced in radius, which allows the defenders to deploy inside the south tower for a safer position. This is a good change. The ridgeline to the NE has had its northern face steepened significantly, preventing tanks from driving up that side. However, the SW face has become easier to traverse, so the ridge is still usable for bombardment of the catwalks and A point. If this goes live in this state, it’s not a total disaster since tanks driving up that will be very exposed to AV fire from the tower, but it still could stand to be addressed. Likewise, there’s still a nice spur sticking out of the north end from the NW ridge that allows tanks to easily shell defender spawn and A point. The fix here is simple- flatten the spur completely.
A point needs additional work. At minimum, the windows on each tower in the room where A point/SCU would normally go should be sealed off to reduce the angles point holders must watch. There’s very little cover on the ground, especially when you consider all the angles A can be shot at from. I believe the point could be enclosed in the same type of building used at Chimney Rock’s point on Amerish. The bridges are a mixed bag. They’re identical copies with one rotated 180 degrees, which means that crate placement favors the attackers on B side and the defenders on the C side. Picking one crate pattern for all 4 bridge ends is one possible fix. I’m still not sold on the idea of both points being on bridges. They’re very exposed to A2G spam and bolters. Overall, at the very least the terrain edits are a nice start, and the sunderer NDZ change is very welcome.
Nott Communications: This base is now entirely underground. Attackers enter by overloading a shielded gate, and then drop down into an amp station interior. These gravity lifts are one way, but please consider adding an up lift to replace one of the drop pads. A point is in the position where A points usually are in amp stations. B and C are in the room where SCU would be normally positioned. At the end of this room where the tunnels and back door would normally be is a one-way teleporter, which is the only way for anyone to get out of this base right now. Defenders spawn underground and there’s a one-way shield leading to where the vehicle bay normally is. To improve this base, I’d make the one-way shield a two way shield, and reverse one of the grav lifts. I could not test the cap timer since I did not feel like ghost capping half a continent.
Pale Canyon: Some cover has been adjusted by the big yellow tanks on the SE side. A new route has been placed through the rocks at the NW corner of the base. This is an interesting change, but I don’t know how that’ll play out on live since currently I can park a bus inside the base at the same location.
The Rink: The ground texture at A point is now ice, so it’s actually an ice rink. Too bad you don’t slide around here.
Saerro Listening Post: Trees added to A point to break LOS between attacking vehicles and the tower. The wall between A and B has had some new gaps placed in it to allow infantry to get in. Interesting changes for sure, but I don’t know how they’ll play out.
The Traverse: The bridge has been resurrected, although it’s in a heavily damaged state. It’s now an infantry only playground, unless you’re a bold harasser or magrider driver. Because the storm was here, I really couldn’t stick around and take a long look at this. Lastly, the bottom of the pit has been raised a bit and paths to the bottom have been defined more clearly.
There also have been some changes to roads around the continent, but nothing major.
Indar:
TI Alloys: The removal of the bridge is a failure to understand why TI Alloys is such a difficult base to attack. On live servers, TI currently suffers from horrific sunderer placement options which combine with its central location to create a base that’s easy to defend. From the North, attackers must park their bus and attack up a hill through narrow ravines into entrenched defenders backed up by AI harassers, sunderers, ANTs, lightnings and even occasional MBTs. From the South, attackers have two bus spots: One is placed to the south-east, below the point. The other is placed directly south of the spawn room on the far side of the road. Both of these options are suboptimal- on the south east spawn the bus can easily be sniped by vehicles shelling from the Crown, driving down from the Crown, or by vehicles streaming out of the vehicle pull. The south bus on the far side of the road is also not ideal, since infantry have to cross the road and deal with a flood of vehicles as well as an angry AI turret. The only decent spawn location is at the end of the rock bridge, since that one’s reasonably safe from enemy vehicles and doesn’t involve attacking from the low ground. However, this position’s impeded by the fact that attackers from the north inevitably gravitate to the eastern side of the base since that’s safer from the defenders, forcing a three way that never ends. The result is a base that can’t be broken except by routers.
The removal of the rock bridge changes none of this, but instead creates more problems. The safe sundy position on the bridge is gone entirely. Further, the bridge’s removal allows tanks to bombard Ti from the Crown once more, since it served as a line-of-sight blocker. The new attacker foot path to the north east is extremely vulnerable to bombardment from the Crown.
As far as the base interior goes, a new wall has been added to the interior of the point room structure. This might give attackers a better chance to get to the point, but at the same time it might make things easier for the defenders should they conduct an organized push since there are fewer angles to set up a crossfire from.
So how can Ti be improved? I’d start by bringing the bridge back, or at least a small section of it to allow for a safe sunderer position at the east side. For the south, consider a tunnel leading under the road. This allows infantry to get to the base safely. I’d also consider adding in more props to restrict the passage of vehicles through the spawn room area to the northern side of the base. Removing the Kobalt bus fiesta there will make it easier for attackers to push in from the north. Lastly, if the bridge is not restored, consider creating a rock wall at the north east section of crown to prevent tanks from raining hell on anyone fighting at Ti.
Crown: The removal of D point is honestly a good thing. It wasn’t fun for anyone to attack since it’s open ground and below a cliff which enables C4 spam against vehicles and requires attackers push against entrenched infantry. Since Crown becomes a three point again, now the base cannot be stuck in a perpetual stalemate. I’m not a fan of where A point was moved to, either. I think if the rock bridge were kept then Crown would be mostly fine. With the three non-vehicle points it has on live. The issue with A being on that southern bridge is that if the attackers set up sunderers to control B, then they get A almost for free and can contest C as well. B point has been moved farther towards the center of the mountain and the tunnel system lengthened a bit, and a lot of cover has been removed at the initial entrance room that exists on live.The extra tunnel into B is an interesting idea and gives a better chance of an attack from the North succeeding, but at the same time it’s just another tunnel choke point to for aoe spam to create nasty farms. C is also problematic if it’s supposed to be the easy point for defenders to contest. It’s a fair distance from the tower, and it’s also open ground which is prime for A2G farming. I’d suggest moving this one into one of the nearby buildings if A must stay in the position it’s at on PTS. I’m not convinced the base needed any point position changes apart from the removal of D point. The current point layout on PTS favors an attack from the SE very heavily, and attacks from the East or North are far more difficult. While old A was very close to the tower, at least it provided a convenient point for attacks from the East. None of the changes really address the problem of poor bus location options, and with the current terrain there really aren’t many good potential spawn options. At most some garages could be added.
Ceres Hydroponics: Defenders now have a slightly shorter path to the point when pushing from the NE side of the base. The point itself has much less cover. I’m not going to make judgements on this without seeing how it plays out.
The Esamir storm: I’m not sure what this thing is supposed to do. The entire point of the game is large scale battles, yet this thing rolls around the map destroying the biggest fights. There’s nowhere safe from it. Sunderers will get destroyed even if put in garages. When outdoors infantry can be instagibbed by lightning for staying outside too long, and even when indoors their shielding takes frequent chip damage from environmental effects. The shield damage consistently drops players down about 150 shield points that constantly recharge, but this is enough to start messing with TTKs. For example, a commissioner can consistently OHK players. Since the shield damage is not synchronized across all players, it’s possible to be forced into gunfights where you have no hope of winning not because you were in a bad spot or outplayed, but simply because the game decided it’s your time to die. This applies doubly for lightning bolts which will randomly strike you down. There’s a text warning, of course, but random OHK mechanics really shouldn’t be a thing. You cannot use steel rain in the storm.
For vehicles this is obnoxious too. Ground vehicles lose most of their mobility, which will punish new players with poorly certed vehicles even more. Aircraft are even worse off, losing most of their vertical thrust. At times I felt like even afterburning upward was barely enough to keep the aircraft airborne. Vehicles kept in the storm for too long will simply be instagibbed, which cripples sunderers as spawns. The storm also destroys base turrets and terminals.
There are counters to the storm, though. Infantry can deploy lightning rods bought with merit that allow them to fight outside, but it doesn’t stop shield chip damage, and can equip an insulated armor suit at the cost of flak armor, nanoweave, or shield capacitor. This suit slot appears to be bugged and doesn’t actually reduce the chip damage taken by your shields. Carapace seems to be immune to this chip damage. Vehicles can equip insulated armor in the defense slot. This mitigates the performance hit to vehicles, reduces the damage taken by lightning, and prevents the storm from instagibbing your vehicle. Now, this is less of a problem in the first place for aircraft and tanks, but it screws over sunderers. Sunderers are already fragile enough even with deployment shield equipped, but forcing spawn buses to use this module and rely on their low hull HP is a very bad idea when paired with random lightning strikes and the severe lack of garages Esamir has.
With all that out of the way, the question I have to ask is why is the storm designed like this? It seems like a band-aid fix for zerging and actively punishes trying to create large fights. It cripples the vehicle game, negatively affects the infantry game, creates inconsistent TTKs, and only adds frustrating game mechanics. If the center of the map ends up with stalemates, it’ll circle around there endlessly preventing any kind of progress through the pile of three point bases. Why this, when there’s a lot more interesting concepts that could be used? For example, maybe the storm could reduce the rate at which players can spawn at a base/sunderers/routers. Maybe it could jam radaprevent Q spotting. Consider reducing shield chip damage to 50 shields instead of 150 to reduce TTK variance. There’s a lot more interesting ways it could change the game without being the anti-fun mechanic that it’s currently set up as.
Infantry gear:
Lightning grenade: Cool, you can launch a targeted lightning strike when in the storm. More instagibs is what the game needed.
Lightning rod: This temporarily redirects lightning strikes near you. This is a solution to an obnoxious problem that doesn’t need to exist.
Condensate grenade: Reduces movement speed and ROF by 20% for six seconds. This is a terrible idea in an FPS game. This doesn’t create interesting gameplay situations. Instead of being outplayed, players hit by this just lose since the game’s punishing them for playing. Keep this in RPGs and RTS games. Now, we do have status grenades already, but do we need one that’s as powerful as this one is?
BEC grenade: Similar to Condensate Grenades, this is a horrible addition to the game. Anything that hurts player mobility/damage output is a bad idea.
Neutralizer Device: Campaign reward that allows players to acquire abandoned vehicles, and apparently strip ability energy from players too. I like the idea of vehicle acquisition, but I don’t know if we’ll ever see the second use of this tool.
Abandoned vehicles: Around the continent are the hulks of abandoned tanks, sunderers and aircraft. They come with a special ability that I haven’t really tested, HEAT cannons and the first generation ES top gun. For the sake of loadout parity for all 3 abandoned MBTs I’d like to suggest the Prowler get a Gatekeeper instead of the Vulcan.
Vehicle changes: Havoc missiles: Are these things still necessary, with the liberator nerfs? These things seem redundant now, and they’ll punish rep gal balls unnecessarily hard while valkyries with rep monkeys can probably still dodge these things easily.
Phalanx AA turret range increase: This doesn’t fix any of the problems with the current AA setup. Instead, it’s going to just annoy A2A players who are flying along at high altitude and getting plinked by base AA guns, which is the reason the things got their range capped to begin with! Honestly I think these things should be replaced by weapons like Bastion CIWS guns. Those things are nasty at close range but their damage output falls off heavily at range.
Liberator: -500 HP and ESF nosegun resist from 85 to 80. While the liberator needed some changes regarding its durability and repair tanking in particular, this change spectacularly misses the mark on many levels. This change skews ESF vs Liberator combat too far in favor of ESFs. When paired with air locks this brings down the TTK to incredibly fast levels (around 9 seconds, which isn’t even enough for three dalton shots) In this post, mystoganofedolas https://www.reddit.com/Planetside/comments/ivjg8t/rock_paper_scissor_balance/ explains in great detail the liberator issues- it’s a blatant hard counter to ground vehicles, and gets brutally hard countered by ESFs on PTS. Hard counter mechanics are terrible in an FPS game. In this sort of rock-paper-scissors gameplay, things boil down less to individual ability and more towards who has an exact counter to something, which is extremely boring. There’s no skill in using A2A missiles, just as there’s minimal skill in hovering over tanks and daltoning them. In this post here https://www.reddit.com/Planetside/comments/ivsssx/did_some_basic_math_regarding_the_upcoming/, taltharius demonstrates that -500 HP barely changes anything in the case of liberators eating multiple AP shells before hitting fire suppression and flying off. Skilled gunnery should be rewarded, and sloppy flying should be punished.
So how can this be improved? Consider reducing vulnerability to ESF noseguns slightly. Adjusting Liberator resistance against tank shells, light anti-vehicle, gatling guns, and infantry rockets will increase the damage libs take from ground fire and punish poor flying/reward skilled aim. Possibly consider increasing MBT main gun elevation angles slightly, to reduce the ability of liberators to hover over tanks with minimal counterplay.
Harasser: Nanite cost to 300. Oh boy this one misses the mark completely. The problem with harassers has never really been cost related, but rather one that got introduced with CAI. The harasser itself is not overpowered and its efficiency in combat drops off hard at higher levels of gameplay. Only when harasser numbers become overwhelming (3 or more harassers vs 1 MBT) do the harassers stand a chance of defeating the best tank crews, and even then the tank usually can take 2-3 harassers with it. Harasser vs tank gameplay is extremely boring and very binary. If the harasser has a CQ AV gun it’s forced to fight at point blank which means I delete it easily. If it uses halberd or ES long range AV we both enter a boring poke fight where neither one does significant damage to the other. Even if the harasser opens up with rear hits the MBT still has an overwhelming advantage in firepower and hit points. With tanks, the problem since CAI has been poor muzzle velocity of HEAT shells which makes hitting difficult and what most players will have equipped, pathetic Basilisk DPS against everything (Kobalt kills stock harassers 4 seconds faster), Skyguards being helpless against every ground vehicle, and the Viper not having the accuracy to deal with small moving fast targets. Small changes to these three weapons will reduce harasser vs tank complaints.
Harasser vs Harasser is broken, for a different reason. Harassers have a weakness to gatling guns, which means that the Vulcan and Aphelion rip through harassers while the Mjolnir specializes in fighting heavy vehicles. In practice, this means that for low/average skilled car crews, vulcans are disproportionately powerful since less skilled players won’t know to keep outside minimum damage range. At higher levels an Aphelion car is very hard to fight. Toning back harasser weaknesses to gatling guns might improve this situation, but at the same time it might nerf the Aphelion too much. At the very least this’d probably reduce vulcan whine somewhat.
Overall, I have mixed impressions. The base changes are mostly for the better, but the storm, infantry gear, and vehicle changes are mostly bad or miss the mark completely.
submitted by ItsJustDelta to Planetside [link] [comments]

Seekers Beyond the Shroud -- Review and Thoughts

Seekers Beyond the Shroud is a Solo modern day occult RPG, written by Alex T. for Blackoath Entertainment. I first stumbled upon it on Kickstarter in October of 2019, and immediately backed it. There are few deliberately designed Solo RPG's, and its promise of solo rules, robust system, and setting was irresistible. I received my print copy this summer, but haven't had a chance until recently to play it. Now that I have, I wanted to do a quick review of the game, based on both my reading of it as well as the couple of sessions I've been able to play. While most of the review will be discussing the book itself, I'll include some notes on my play experience in spoilers.
Layout and Design
The book itself is solid. The cover image is cool and evocative--and the art in general is very well done. I only backed at the softcover level, but it's a solid and well designed layout. Actually, better than some of the recent games I've bought from more established companies.
Setting
It's modern day London. Your character has gone through some traumatic and horrifying experience that awakened them to the greater supernatural world. After much searching, you have come to the Omphalos, a secret town populated by mystics, monsters, and other...things. There, you begin your journey of both personal enlightenment and personal power.
Character Creation
Seekers uses the 6 classic attributes--Strength, Dexterity, Constitution, Intelligence, and Charisma, with Will replacing Wisdom. The scale is from 1-20, with all starting at 10. You then get an additional 20 points to further customize your character.
I ended up putting my points into Dexterity, Will, Intelligence, and Charisma. I figured Will and Intelligence are key to any aspiring wizard, and--desiring to do something different than a rogue bad ass--I was hoping that Dexterity and Charisma would give me options to solve issues with something other than direct violence. This would become an issue later on.
Next, you have "Secondary Attributes"--Hit Points (Con x10) or Sanity (Int x10) and the like. Then, you have Skills. They're pretty much what you would expect, a mix of combat and non-combat. You have 250 points to spend on the skills, but are limited to no more than 50 in any skill at creation. Some skills have a base value derived from your attributes (for example, One-Handed Melee starts with a value equal to your Str+Dex, while Persuade starts with a value equal to your Charisma X2), while other skills--the mystical ones--begin at 0 and can only be increased through gameplay. If you use a skill 5 times, you can make a Skill-Up roll. If you roll above the current value (i.e.: fail), you add 1 point to the skill.
Given that I had a decent Dex, my combat skills were decent to begin with. I wanted to play an "ordinary joe" kind of character, so I spend my points on skills like Technology, Linguistics, and Persuade. I finally caved to my min/maxing tendencies though, and ended up boosting Parry and Sneak as high as I could, with a smattering of points in other combat skills. I had quite a few in the mid-40's, so my "mild mannered accountant" was surprisingly dangerous. Or so I thought.
Backgrounds
After the basics are done, you roll a d10 for your Background. Each provides and in-depth backstory for your character, and details the traumatic and often horrific moment that set you on the path of magic. Each also provides various penalties and bonuses that further modify your character.
I rolled the "Near Death Experience"--my PC was a workaholic who almost dies of a heart attack. While "dead," he encounter a horrific spirit that he just barely managed to evade. Upon waking, he through aside his career and sought out some explanation for what he had seen. He has a bonus to Psychic Combat--which is used in the Astral Plane--but a penalty to his Constitution and Charisma. I had left my Con at 10, so it dropped to 9, and my Hit Points also dropped from 100 to 90. I wasn't worried though, as I had intended to be more sneaky and charming than tough.
He said foreshadowingly.
Combat
Combat is relatively simple. As you approach a foe, you make an Initiative roll on a d20. Each foe has a static Initiative value; if you beat it, you go first and if not, then they do. If you beat them on the first turn, you have a chance to surprise or avoid them entirely. All combat rolls are done by the player. If an enemy attacks, you need to make a defensive roll (Parry, Dodge, or Find Cover) to avoid their attack, and you make your offensive roll (like One Handed Melee) to hit them. Certain foes are Veterans, and apply penalties to these rolls. Different types of weapons do different amounts of damage--like 2d10+10 for a pistol. In the intro adventure, the PC gains a "talent" that grants them a flat +25 to their damage from then on. Most foes have roughly 100-130 Hit Points, so even with the player bonus, it can take quite a few rounds to get through even minor enemies.
The Mystical World
The next few sections are some of the most interesting, describing the Astral World, Magic, Summoning and Binding Spirits, and the like. I haven't had a chance to really dig into this aspect of the game, however.
The Omphalos and Scenarios
The core of the game is the Omphalos, a hub of trade, commerce, knowledge and intrigue. Here the PC can buy and sell gear, learn new knowledge, encounter the strange denizens of this world, and get missions for various factions. There are four listed in the book, each with their own agendas and philosophy. Each has constant need for "foot soldiers" to do various unsavory tasks for them, and as you gain Favor with each, they provide various bonuses and spells and other benefits.
>! So, I finished the intro scenario, had some knowledge of the greater world, and had been introduced to the Omphalos. Time for the first "real" adventure! First, I roll on the Emphalos Daily Event table and got "quiet day"--things are calm today, and prices are low. I have only a few obols (the currency of the magical realm), so any discount is nice. Then I roll for Encounters, and get "pickpocket." There's no roll to avoid this, so my PC loses 100 obols. This is more than I have, so I am no broke. Desperate for work, I see who is hiring. There are 4 factions, and each might have a represented in town that day, based on a roll of 7+ on a D10. I roll for each, and only one is present, the Causa Scientiae a particularly rational and Order focused faction. I then roll for the Scenario--I get "recover." One of their artifacts has fallen into mortal hands and is in a museum. They want me to recover it for them. Given the setup, there will only be mortal guards--which is nice--and they don't want me to kill anyone. In fact, each guard I kill will cost me the possible Favor reward with the faction. Works for me--I don't want to kill anyone either.!<
I could refuse job, but risk losing Favor with them. Given that they are the only ones hiring today, I'm loathe to refuse. Plus the job seems up my alley--no magics needed (and I have none), and I should avoid all combat. Since other types of mission are "kill everything on site" or "kill everything and cast a really tough ritual" I figure I'm unlikely to get a better mission.
Next I go to the scenario design. There are a number of possible locations, and each has a unique setup, Events, and Discoveries. This is probably my favorite part of the game. I roll some dice, get a list of rooms and locations, and then create a simple map for my explorations. I know given the setup that the artifact in question will be discovered in the 16th room. But, a roleplayer is gonna roleplay, so I decide my PC will make a beeline for the Archives, assuming that the object surely must be there. And, if not, it will have the necessary paperwork showing where the object is.
Each room has unique odds for three different types of encounters--Enemies, Events, and Discoveries. I begin at the Entrance, and have no enemies but an Event reveals Drug Fueled Goons--apparently the guards here are all high as hell, and have a bonus of 20 to their Hit Points, but a -10 to combat. So, tougher to kill, but easier to hit and avoid.
The next room I enter is the Lobby, and there's a guard present. The guard rules state that they will attack on site. I could use an alternate rule that lets you talk past human-type foes but, well, I am breaking in and they are all drugged the hell up, so I stick with the basic rules. Still, I try to avoid them but fail in my starting initiative roll. The battle begins, and the dice are on my side. It's a running gun battle, but I'm able to kill the guard. When he's wounded, he calls for backup, and the dice gods are still smiling at me, and I make it through that battle without any injuries. I'm upset at my failure to avoid combat--and losing Favor with my client--but after some nasty battles in the intro adventure, I start to think I'm getting things sorted out.
I continue exploring and even manage to successfully sneak past a guard. As I'm exploring one of the administration offices, I run into another one. This time I can't avoid him, and another fight ensues. This time, the dice don't roll so well. He quickly gets the better of me, and I end up taking a lot damage. And with only 90 Hit Points, it's far more than I'm comfortable with. I decide to run.
To run away, you need to roll a D20 and, like initiative, and beat their Dexterity but even still they get a free attack on you. Not that it matters, as I fail to disengage. After two rounds spent trying to run away, my PC is shot dead on some secretaries desk and my game came to a close.
Concluding Thoughts
Seekers Beyond the Shroud is a very interesting game. Obviously, a ton of thought, love, and work has been poured into this game. And there is a lot I love about it--the world, the discussions on magic and spirits, the mission setup system--all top notch. But, there are some things that didn't quite work for me.
I'll probably give the game another shot. But, instead of playing an average guy awakening to a wider world, I'll probably go with a more "badass" character and hope he can survive the first few missions. In Seekers, knowing ancient languages is nice, but real mages know how to use a Glock.
TLDR
Seekers Beyond the Shroud is an interesting Solo RPG of modern occult shenanigans. it has a lot of very interesting and fun mechanics to bring the game to life, but suffers from some bad editing (make sure you play through the intro scenario or you WILL miss a key "PC Bonus") and an unforgiving system. Still, worth checking out for any Solo gamer interested in more contemporary game.
submitted by Talmor to Solo_Roleplaying [link] [comments]

Big ol' post. How I went about researching top surgery (and to some degree, my identity), therapy, experience with parents, early life and signs, etc. I found personal accounts to be helpful when I was starting to look into things, so here's my contribution.

My therapist keeps telling me that it's good for people to know what's possible, both bad and good. I've been lucky in a lot of areas and I didn't want to post about it because I don't want people to feel bad. But she keeps telling me that hope is an important tool for people so, if this is upsetting, blame her lol.
First some context and personal info about me. I'm nonbinary, but I lean and present masculine. I'm not on hormones. After wanting it for roughly 15 years, I got top surgery this year at the ripe old age of 29 (kidding about being old--sort of. I think this sub tends to skew pretty young, so I feel old compared to a lot of you lol).
I am so sorry about the length of this. I tried to break it down into chunks so if you want to skip headers you can.
Quick TL;DR Timeline:

Early Stuff

Until ~puberty~ and the dreaded body changes, gender was largely not something I thought about. I knew people tended to fit someone into either male or female, and I knew people viewed me as female and treated me as such, but it's not something I felt strongly about for myself at all. Puberty wound up sending me into a bit of an existential crisis. I hated my breasts. I hated how they made my shirts fit weird, I hated how people treated me differently if they were sort of on display, I constantly felt like I was smuggling a pair of grapefruits around.
My grandmother was diagnosed with breast cancer when she was 50, and had a mastectomy. I was like, holy shit? I WISH I WOULD GET BREAST CANCER SO THEY'D HAVE TO CUT OFF MY BOOBS! Yes, in retrospect, holy fuck that is an awful way to go about it. At the time I didn't know you could just like... get surgery. My only experiences with surgery were emergency situations, so I thought something had to be immediately, grievously, life-threateningly wrong in order to get surgery.
So I carried that ungodly wish around for a good several years. Yikes.
At the time I also hadn't heard of the term "nonbinary" and it was also really eating at me. "Woman" absolutely felt wrong, but "Man" didn't quite feel right either. I used to joke about feeling like a shapeless amoeba and being happy like that. But there was no way that was valid... right?? Obviously I was wrong, I found out about different gender identities and was much happier in that regard.
It may sound weird or look the same on the outside, but a lot of my masculine traits and tendencies are less about actually being masculine but really more about being less feminine. I know it looks the same from the outside but internally, it was an important distinction for me.
Still hated having boobs, tho.

Parents??

This is one of the areas I really lucked out on, and the biggest thing I didn't want people to feel bad about. When it comes to my identity (and unrelated to this but my sexuality as well) my parents have been, well, remarkably chill.
My dad has always been tuned into my social media, so he already knew everything and ultimately was the one who was like "what are you waiting for? Schedule an appointment already!" I had to bring him to a therapy appointment once to talk about surgery strategy, and he basically said "parents who can't support their kids unconditionally shouldn't be parents" without missing a beat so that was nice. Otherwise he basically just lets me take the lead. Let him know what I need from him, and he'll do it.
My mom I was definitely more worried about, though it turned out to be pretty unfounded. My mom and I haven't had the greatest history. It basically boils down to a clash in personalities. I was a pretty shy kid, she was always pushy about it, and neither of us handled my Moody Teenager-ness well. Things have improved a lot since I became an adult and since I started antidepressant/antianxiety meds. I also had to bring her to a therapy appointment to talk about surgery recovery strategy, where it turns out she always knew about my identity in some way, she was just waiting for me to tell her myself. And then she was all hands on deck. She checked in with me after every pre-op and post-op appointment, she asked if there was anything she needed to do or buy, she dug up a bunch of her current husband's old button-ups for me to wear post-op, she stayed with me at the hospital and took me home, etc.
There was never any weirdness or questioning from either of them. I knew my dad would be chill, I was always worried about my mom though, but it was all a pleasant surprise.

Researching Top Surgery (and Therapy)

Thanks to the internet and places like Tumblr, I was introduced to the concept of gender affirming surgeries. I was initially skeptical that I qualified (the good ol' "am I trans enough??" question) but the more I read personal accounts and stories from people, the more I realized that I did indeed fit the bill.
But I was working at CVS at the time, had no health insurance, was (and still am) paying off student loans... it just wasn't going to happen at that time. So for 5 years I did nothing. Just plucked away at life.
Then I got a new job with actual health insurance. Interest renewed. It would still be a couple of years before I even called to make a consultation but, I started looking into everything again.
So I came up with a list of questions and goals that needed to be answered and researched:
I would like to emphasize, I knew NOTHING about insurance going into this. But honestly, it's not that difficult. Go through it slowly, google any terms you don't know or understand, and don't be afraid to call or email your insurance to ask even the stupidest of questions. It's their job to answer your questions.
First, I found my insurance's policy for "Gender Affirming Services (Transgender Services)" which is its official title within my insurance. I read it several times, and in my case I was glad that the language avoided sticking strictly to the binary, because I was worried I wouldn't qualify. They used phrases like "gender identity other than that assigned at birth." I actually just looked at it now and it's been updated even further to be even more inclusive, which is nice. It has a list of services and surgeries that are covered, along with any requirements. I saved the pdf, as well as printed it and stuck it in a big 3-ring binder that would become my go-to resource.
Next I started looking at surgeons that accepted my insurance, and whose results and reviews seemed good enough for me. Transbucket was still working at the time, so I went through the images and wrote a list of surgeons down. I live in NY, which has a few good but long-waitlisted surgeons, so to keep things a little less complicated I decided to narrow the list down to NY surgeons. I read some sketchy things about Mt. Sinai's surgeons at the time, so I decided to nix them from the list. Ultimately I decided to go with Dr. Bluebond-Langner with NYU Langone. Knowing there was going to be a long wait to deal with the rest of my prep, I called to schedule a consult pretty much immediately after I made my choice. The consult wound up being a year later, so that gave me time and a concrete deadline to work toward.
Call date: January 2018
Consult date: January 2019
NYU Langone sent me a pretty comprehensive packet of info, including some requirements for getting surgery. Mainly it was a diagnosis of gender dysphoria and letter from a therapist, which would also cover my insurance requirements.
So my next step was finding a suitable therapist. I had already read about the long wait times between consults and surgery, so I didn't immediately jump into therapy. There was a long stretch of just doing nothing.
Initially I started out by using the "find a provider" tool on my insurance website to try and find a therapist, but it wasn't really getting me anywhere. BCBS's various websites suck ass. After having some initial talks with a few therapists, I found out it's kind of annoying for them to work with insurance in NY, so they work out of network but provide the receipts and codes for you to submit a claim on your own.
So instead I started by searching "WPATH therapist [location]" and scoped out the results. They weren't necessarily registered with WPATH, but they were at least familiar with it and that was the important factor, for me. I reached out to them explaining who I was, what my identity was, and that I was seeking a diagnosis and letter so that I could get top surgery. I told them that I was absolutely okay if they were uncomfortable with this and did not want to continue.
Everyone responded kindly and was down for it, but I was put off by the short responses from some of them or the informal abbreviations. In any other normal everyday situation I absolutely would not care, but I had taken the time to write this formal email where I basically bared my deepest secrets to them, and getting back a "k" was like... nah man. This ain't it.
Except one woman who responded with the kind of thoughtfulness and care I was expecting, and seemed like a perfect fit. I love her to death and I'm still having sessions with her on a regular basis.
Therapy start: May 2019
It was my first time being in therapy at all. Some of it was about my identity, some of it was just general life stuff, but she's great at guiding things along and she's not afraid to ask me if that's what I really think or if I'm just saying what I think she wants me to say, stuff like that. Also I've slipped out a few curses in front of her (I curse a LOT in casual conversation) so it's pretty funny when your therapist isn't afraid to say "fuck" in front of you now.
In November 2019 we worked on and finalized my letter. She had me read it a dozen times before I signed off on it, and we made sure all the pertinent info and requirements were in, including the diagnosis code for gender dysphoria. She faxed it over to the hospital and also gave me a copy. Ultimately the letter was good for one year but she made it clear that she would absolutely change the date and resubmit it if my surgery date wound up falling past that point.
A big source of my info on surgery, recovery, and good stuff to have around has come from blog posts and from this sub. You have been invaluable. It was good to see the gamut of recoveries from "ridiculously smooth" to "absolute hell" and help me plan for the worst case (which thankfully wasn't necessary).

The World's Longest Home Stretch AKA Approaching Surgery

Consult in January 2020 finally arrived. I was in the waiting room longer than I was actually in any part of the consult lmao. Dr. Bluebond-Langner is nice and great, let me be clear. But for her it was just another Tuesday, so she was basically just blasting right along and asking me questions while taking measurements of my chest. I had some questions and she was happy to answer but I was also just kind of nervous and caught up in the expediency of the whole process, so it was all done in like, 3 minutes.
Then the photographer team took photos of me shirtless in several positions and angles. Super, duper weird and awkward but they were extremely nice and professional, and pretty made it as un-weird as possible.
The good news is that they have a stellar patient portal where you can ask questions pretty much whenever you want, and they also sent me another email and another physical packet of information which largely covered anything I forgot to ask in my stupor.
About 3 days later I got my surgery date.
Surgery date: August 2020
Obviously COVID has been a hell of a thing. Appointments were pushed back, masks were worn, hand sanitizer was applied judiciously, temperatures were taken at doorways. I waited with bated breath to see if my appointment would be rescheduled. Thankfully I lucked out big time and hospitals started doing non-emergency surgeries again before my date came up, so they called and told me I was still on for August.
I had to have an appointment with my Primary Care Physician (PCP) and explain that I was having surgery and I was going to need a bunch of tests done, and the results sent to the hospital. My doctor's office is a teaching office, so I basically had to come out to my PCP and the student shadowing her, but it was all chill. My doctor told me that she has several trans patients now and they're seeing an increase in people who are more comfortable to come out, which is nice. So she was 100% down to do whatever tests the hospital needed.
In practice, getting the results in and to the hospital on time was a bit of a pain in the ass. I think technically several of my results were late but it didn't screw me over. The tests had to be done within a certain window before surgery (not too early, basically) but the processing took forever on a couple of them, and I had to ask and triple check with the doctor's office a few times because the hospital was still missing a couple of them. It was a bit of unnecessary stress leading up to surgery lol.
PTO scheduled, bag packed, took a train into the city for surgery.

Surgery Experience

First off, everyone at the hospital was super nice the entire time I was there.
You're not allowed to eat or drink after midnight the night before. That night I woke up every hour from a nightmare that I had accidentally eaten something.
I showed up in sweats and a hoodie, got my patient wrist band (with my preferred name!) and then waited for what felt like an eternity while my mom and I chatted.
Someone came and got me, I had to brush my teeth and use mouthwash (something about cutting down on possible infection), had me pee in a cup one last time, and gave me a gown. My mom was allowed to join me in the "staging area" where other people were stationed and waiting for their surgeries to start. It was just a lot of taking vitals, starting the IV, people introducing themselves to you and what their role was going to be in your surgery, Dr. Bluebond-Langner marking up my chest and asking me how I was feeling.
It was the most chill hospital experience I have ever had. Granted all of my other experiences were like, emergency room visits where things were much more hectic. This was all planned out, everyone was relaxed, everything was fine.
After that, one big nap. The last thing I remember was getting up on the table and apologizing for being in the way while someone said "don't be sorry, you're the star of the show, we're all here for you" and then I was out like a light.
Next time I woke up I was in the recovery wing, where they stash you before they bring you to your permanent room. Initially, I was pretty dizzy and out of it, but I was definitely waking up. They were getting ready to move me, so I had to stand up, but I somehow managed to pull one of the drain bulbs out (NOT the tube that was in my body, thank god) so I looked like I was in a horror movie with a big puddle of blood on my side lol. They had me swap gowns.
While this was going on and I was standing up, it was the only time I felt bad. I felt sick and I told someone I think I needed to sit down. As soon as I sat down in the wheelchair I immediately felt better, and they were ready to wheel me to my room.

Post-Op in the Hospital

Dr. Bluebond-Langner keeps people overnight, so I stayed the night in the hospital.
This is another area where I feel a little bad, but my recovery has been pretty stellar and apparently I'm part Wolverine from X-Men because doctors and nurses keep telling me that I'm healing really well. Almost immediately, I was fairly mobile. The anesthesia hasn't really hung around. I was walking city blocks upon city blocks to my post-op appointments, and I'd say maybe about 1 month post-op I really started getting my range of motion back in my arms. I'm a little over 2 months now post op and can fully raise my arms over my head, etc. My pain management was also basically nonexistent. I used some extra strength tylenol for a few days until I forgot to take it, realized I didn't really seem to need it, and just stopped from thereon out.
STILL NO LIFTING THOUGH! Everyone is adamant about that.
After my initial hiccup with the anesthesia, it wore off pretty fast. I was up and able to walk laps around the hospital without issue. The nurse taking care of me had to keep telling me to slow down. I was wide awake, chatting and eating full meals (side note: the hospital food there was REALLY GOOD). I was able to get in an out of bed on my own, I started stripping my own drains (scared the crap out of the nurse who just saw someone moving behind my door and didn't realize I was able to do it on my own).
A few times throughout my stay, either Dr. Bluebond-Langner herself or someone on her team would come by and undo my compression vest to check things out and make sure there were no issues.
If I had one complaint, it's the IV fluids. I had to pee CONSTANTLY.
My mom stayed with me until the end of visiting hours, chatting and doing her own work, occasionally helping me reach things, flagging down a nurse when I had to pee for the hundreth time, etc.
Otherwise, I was discharged the next morning. The Uber ride and subsequent train ride home were pretty smooth. I was worried that every little bump would kill me, but the tightness of the compression vest kept everything pretty secure.

Recovery at Home

I was pretty self-sufficient. We had already moved a bunch of water glasses onto the counter for easy access, and I had a bunch of reasonably healthy easy-cook food ready to go. I had an adjustable incline pillow for sleeping on my back and keeping me somewhat elevated, coupled with a neck pillow and a total blackout sleep mask. My dog kept me company.
Sleeping is honestly probably the worst part. I am very much a side and stomach sleeper. And although my recovery was pretty smooth, surgery is still surgery and I found it difficult to get a good, restful sleep through the general uncomfortableness.
Showering and bathing was probably the second worst part. Taking a shallow bath was definitely easier but I basically couldn't get really clean because I was constantly worried about accidentally pulling the drains, or getting something wet.
Part of my dismissal included a packet with a calendar for measuring and recording my drains. I tried to do that at about 9am and 9pm every day to keep an even 12 hour spread. I'm not a particularly squeamish person, but even I initially was a bit grossed out by the contents of the drains. I got used to it after a couple of days, though.
My drains were, mercifully, not painful or irritated at the drain sites. The only issue I had was a VERY small hematoma on my right side, down where the drain actually starts in your body. Emptying my drains on that side started to produce a slightly painful pinching feeling in that spot, and putting pressure on it would hurt a bit. I contacted the surgeon's office about it, and they gave me the option to come in, or just ride it out and let it reabsorb itself. I chose to leave it alone, and it started feeling better after a few days.
I had several post-op appointments, 1 each week after surgery for 3 weeks. First week was just a checkup, nothing super notable to be honest. Basically just a "holy crap you're only one week out? I would not have guessed, you're walking around just fine."
At 2 weeks, we took the drains out. Thank god, because I went back to work the next day and really needed a proper shower. I still had to keep the compression vest on, but I was at least allowed to take it off and wash it. That thing was rank. And I was allowed to wear deodorant.
At 3 weeks, I was officially allowed to take the vest off. They showed me how to do scar massaging, they did a quick draining of some fluid in both of my sides (in Dr. Bluebond-Langner's own words, she was being "nitpicky" about it because it was a minor amount, but figured she might as well just do it while I was there), made me promise I'd keep moisturizing my nipple scabs, and said they'll see me in a month.
The scabs fell off eventually by the way. I think one fell off at like 3 weeks, the other at 4. Yes, it looks terrifying. No, they didn't die. Yes, it's normal. It is weird to see the very pink, fresh skin underneath but that's normal.
Now I just oil up my scars with bio-oil every day and massage as part of my morning routine. I already made a previous post about my scars being hypertrophic and how I'm fine with that, and it might be hard to believe when you see hypertrophic scars, but they look and feel much better now than they did, and they're only going to keep getting better.
I was using the silicone strips, but my scars kinda go up near my arm pits and when I get sweaty at work, it makes them come loose. I was taping those parts but the tape irritates my skin, so I just stopped trying to make that work for now.

Closing

So that's where I'm at now. I feel much, much better. I stand taller instead of hunching over to try and hide my chest. I'm probably a lot older than a lot of folks in here who probably can't even imagine waiting until nearly 30 to get to some of these points. I guess if there's a takeaway it's 1) sometimes surgery goes pretty smoothly and 2) your life doesn't end if you don't transition before 18.
I THINK it's pretty comprehensive in here but, if there's a particular question you have about something feel free to ask.
submitted by CrimmsonWind to ftm [link] [comments]

[D&D 5e][Online][CEST/GMT+1] DM looking for players to journey into the Icewind Dale

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
I am looking for about 4 players to run through the new Icewind Dale: Rime of the Frostmaiden adventure which will take the PCs from 1st to 12th level if completed. This will be a darker game than what I usually run (described as dark fantasy horro), with the players travelling across the isolated, freezing wilderness of the Icewind Dales in the frozen north of Faerûn . There will be a large focus on roleplaying and finding solutions to the different problems you as players will be faced with - fighting isn't necessarily the best or only option. I am by no means a great actor, but I attempt to make NPCs and locations memorable and engaging for players.
Here's a few guidelines for the game:
I would prefer that players have some knowledge of the basic rules of D&D 5e, though any level of experience goes as long as you're okay with a DM, who is still learning the ropes with just a couple of adventures as experience. I would ask that that you're above the age of 18, respectful of your fellow players (and your DM), willing to work with the group to tell a story and showing up on time for scheduled sessions. It is also important to note that this game is LGBTQ+-friendly and you must be respectful of that. You do not have to be LGBTQ+ yourself to be a part of this game, but you will have DM that fits under that umbrella so bear that in mind.
As for a little about me: I'm Gael, 26 and living in Denmark. I've been DM'ing D&D 5e for a about a year now with some prior experience with other systems as well. I am also non-binary (no preferred pronouns, he/she/they are all good for me). As mentioned in the title, my time zone is CEST, or GMT+1.
If you're interested in this game or want to know more, do send me a message here or on Discord @ DefinitelyNotDeku#0336. Do include some information about yourself (such as experience, what you would like to play and so on). I hope to hear back from a few of you!
submitted by TheOtherCatboy to LFG_Europe [link] [comments]

11-04 23:47 - 'DON'T USE THIS' (self.linux) by /u/CreeperTyE removed from /r/linux within 6-16min

'''
This is for cyberpatriots, pls don't use this.
#!/bin/bash
# CyberPatriot Ubuntu (Trusty Tahr) Script v0.3.5
# Root is required to run this script, but chmod should not be used on script or run as root.
# User running script must be in group 'sudo'.
#
# Not everything is covered in this script. Please make sure to review checklist and the Securing Debian Manual.
# This script is only meant to be used for whichever team Keita Susuki is on.
# CHANGES: sed is now more often used to find and replace instead of append to config files
function main {
kernel_info=$(uname -a)
time=$(date)
display_info=$(whoami)
sshd="/etc/ssh/sshd_config"
apache_s="/etc/apache2/apache2.conf"
vsftpd_s="/etc/vsftpd.conf"
echo "---------------------------------------------------------"
echo "Script version: v0.3.5"
echo "Current User: $display_info"
echo "Team: Binary Bros"
echo "Current Time: $time"
echo "Kernel info: $kernel_info"
echo "Now, what can I do for you today?"
echo "---------------------------------------------------------"
echo -en '\n'
read -p "Press ENTER to continue."
echo -en '\n'
echo "WARNING: IF YOU HAVE NEGLECTED TO COMPLETE THE FORENSICS QUESTIONS, IMMEDIATELY CTRL+C THIS SCRIPT."
echo "HAVE YOU COMPLETED ALL THE FORENSICS QUESTIONS? [Y/N]"
read -r forensic_questions
if [[ $forensic_questions == "y" || $forensic_questions == "Y" ]]; then
clear
echo "Good. Now let's start working."
elif [[ $forensic_questions == "n" || $forensic_questions == "N" ]]; then
echo "Finish the forensics questions and come back."
exit
else
echo "Error: bad input."
fi
echo "Before using apt, we need to check to see if sources.list hasn't been tampered with."
echo "Redirecting you to /etc/apt/sources.list in 5 seconds..."
sleep 5
sudo gedit /etc/apt/sources.list
echo "Securing /run/shm."
echo "r-- is dangerous, only on servers if there is no reason for /run/shm."
echo "Read only /run/shm can cause many programs to break. Be cautious."
echo -en '\n'
echo "Options:"
echo "Mount /run/shm r-- (read-only) [r]"
echo "Mount /run/shm rw- (read-write) [w]"
echo "Skip this method. [x]"
read -r shared_memory
if [[ $shared_memory == "r" || $shared_memory == "R" ]]; then
echo "none /run/shm tmpfs defaults,ro 0 0" | sudo tee -a /etc/fstab
echo "Done. Restart box after script has run its course."
elif [[ $shared_memory == "w" || $shared_memory == "w" ]]; then
echo "none /run/shm tmpfs rw,noexec,nosuid,nodev 0 0" | sudo tee -a /etc/fstab
echo "Done. Restart box after script has run its course."
elif [[ $shared_memory == "x" || $shared_memory == "X" ]]; then
echo "Understood. Check UnsafeDefaults page on Ubuntu's website."
fi
echo -en '\n'
echo "Next, we will check hosts file. Make sure nothing looks amiss (default config)."
echo "Redirecting you to hosts file in 5 seconds..."
sleep 5
sudo gedit /etc/hosts
echo -en '\n'
echo "See if nameserver is unfamiliar, if it is, change to google public (8.8.8.8)."
echo "Redirecting you in 3 seconds..."
sudo gedit /etc/resolv.conf
echo -en '\n'
echo "I will now install packages necessary for the security of the system."
echo -en '\n'
sudo apt-get -y -qq install rkhunter clamav clamtk gufw ufw libpam-cracklib vim nmap sysv-rc-conf bum unattended-upgrades logcheck lynis members auditd chkrootkit fail2ban
echo -en '\n'
echo "Configuring automatic upgrades.."
sudo dpkg-reconfigure --priority=low unattended-upgrades
echo "Would you like to manually use gufw or have the script automatically use ufw and close off ports?"
echo -en '\n'
echo "Options:"
echo "g: gufw"
echo "a: auto ufw"
echo "ga: ufw then manual gufw"
read -r firewall_config
if [[ $firewall_config == "g" || $firewall_config == "G" ]]; then
echo "Opening gufw in 5 seconds..."
sleep 5
sudo gufw
elif [[ $firewall_config == "a" || $firewall_config == "A" ]]; then
sudo ufw enable
sudo ufw deny 23
sudo ufw deny 2049
sudo ufw deny 515
sudo ufw deny 111
sudo ufw deny 9051
sudo ufw deny 31337
sudo ufw status
echo "Automatic configuration of firewall completed. I recommend that you look over this again."
sleep 10
elif [[ $firewall_config == "ga" || $firewall_config == "GA" ]]; then
sudo ufw enable
sudo ufw deny 23
sudo ufw deny 2049
sudo ufw deny 515
sudo ufw deny 111
sudo ufw deny 9051
sudo ufw deny 31337
sudo gufw
else
echo "Error: bad input."
fi
clear
echo -en '\n'
echo "Running nmap on 127.0.0.1 to display open ports..." # nmap isn't considered a "hacking tool"
echo "Would you also like to save output to nmap_output.txt [y/n]?"
echo -en '\n'
read -r nmap_input
if [[ $nmap_input == "y" || $nmap_input == "Y" ]]; then
echo "Sending output to nmap_output.txt.."
touch nmap_output.txt
echo "Running nmap on localhost again so you can see the output."
nmap -sV 127.0.0.1 > nmap_output.txt
sleep 10
echo -en '\n'
elif [[ $nmap_input == "n" || $nmap_input == "N" ]]; then
echo "Understood. Running nmap on localhost.."
nmap -sV 127.0.0.1
sleep 10
echo -en '\n'
else
echo "Error: bad input."
echo -en '\n'
fi
echo "Now please disable unneeded processes keeping ports open."
sleep 5
sudo sysv-rc-conf # preferred tool for this
echo -en '\n'
echo "Please make sure there is nothing besides exit 0 and some comments."
sleep 5
sudo vim /etc/rc.local
echo -en '\n'
echo "Checking for sshd_config file"
if [ -f "$sshd" ]; then
echo "sshd is present on this system."
echo "Is sshd a critical service on this machine? [y/n]"
echo "note: selecting N will remove sshd from this system. Proceed with caution."
read -r sshd_critical
if [[ $sshd_critical == "y" || $sshd_critical == "Y" ]]; then
sshd_secure_config
elif [[ $sshd_critical == "n" || $sshd_critical == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
echo -en '\n'
echo "Would you like to restart sshd? [y/n]"
read -r sshd_restart_uinput
if [[ $sshd_restart_uinput == "Y" || $sshd_restart_uinput == "y" ]]; then # may take points and then give back
echo "Restarting sshd..."
sudo service sshd restart
elif [[ $sshd_restart_uinput == "n" || $sshd_restart_uinput == "N" ]]; then
echo "Understood. Remember that changes will not happen until sshd is restarted."
else
echo "Error: bad input."
fi
fi
clear
echo -en '\n'
echo "Disabling guest user and turning off autologin. Editing /etc/lightdm/lightdm.conf"
echo "Checklist reference: GENERAL/8 Alpha, Bravo"
echo "Remember to restart lightdm or restart box later on."
echo "I will direct you there in 5 seconds."
sleep 5
sudo vim /etc/lightdm/lightdm.conf
echo -en '\n'
printf "Now, would you like for me to add some better settings for /etc/sysctl.conf? [y\n]"
read -r secure_sysctl
if [[ $secure_sysctl == "y" || $secure_sysctl == "Y" ]]; then
sysctl_secure_config
elif [[ $secure_sysctl == "n" || $secure_sysctl == "N" ]]; then
echo -en '\n'
echo "Understood, I recommend you do this manually however."
else
echo -en '\n'
echo "Error: bad input"
fi
echo -en '\n'
echo "Lock the root account? [y/n]"
read -r disable_root
echo -en '\n'
if [[ $disable_root == "y" || $disable_root == "Y" ]]; then
sudo passwd -l root
echo "Root account locked."
elif [[ $disable_root == "n" || $disable_root == "N" ]]; then
echo "Understood, manually lock please."
else
echo "Bad input."
fi
clear
echo -en '\n'
echo "Limit access to su to all users but the ones in group wheel? [y/n]"
echo -en '\n'
read -r lim_su
if [[ $lim_su == "y" || $lim_su == "Y" ]]; then
sudo chown [link]1 /bin/su sudo
chmod 04750 /bin/su
echo "Done."
elif [[ $lim_su == "n" || $lim_su == "N" ]]; then
echo "Remember to manually limit access to su! All it takes is a single uncomment..."
else
echo "Bad input."
fi
clear
if [[ -f "$apache_s" ]]; then
echo "Is apache2 supposed to be installed on this system? [y/n]"
echo "If you choose N then you will subsequently uninstall apache2. Be careful."
read -r apache2_que
if [[ $apache2_que == "y" || $apache2_que == "Y" ]]; then
echo "Understood, moving on to securing apache2."
apache2_secure
elif [[ $apache2_que == "n" || $apache2_que == "N" ]]; then
echo "Uninstalling apache2..."
sudo service apache2 stop
sudo apt-get purge apache2
else
echo "Bad input."
fi
else
echo "Apache2 is not installed, moving on."
fi
if [[ -f "$vsftpd_s" ]]; then
echo "vsftpd configuration file detected."
echo "Is vsftpd a critical service on this machine? [y/n]"
echo "If you choose N then you will subsequently uninstall vsftpd. Be careful."
read -r vsftpd_choice
if [[ $vsftpd_choice == "y" || $vsftpd_choice == "Y" ]]; then
echo "Understood, moving on to securing vsftpd."
vsftpd_secure
elif [[ $vsftpd_choice == "n" || $vsftpd_choice == "N" ]]; then
sudo service vsftpd stop
sudo apt-get purge vsftpd
else
echo "Bad input."
fi
else
echo "vsftpd is not installed on this machine, moving on."
fi
clear
echo "Check apparmor? [y/n]"
read -r apparmor_check
if [[ $apparmor_check == "y" || $apparmor_check == "Y" ]]; then
apparmor_fix
elif [[ $apparmor_check == "n" || $apparmor_check == "N" ]]; then
echo "Understood, moving on."
echo -en '\n'
else
echo "Error: bad input."
fi
echo -en '\n'
echo "Deny su to non admins? [y/n]"
echo -en '\n'
read -r deny_su
if [[ $deny_su == "y" || $deny_su == "Y" ]]; then
sudo dpkg-statoverride --update --add root sudo 4750 /bin/su
echo "Done."
elif [[ $deny_su == "n" || $deny_su == "N" ]]; then
sudo "Understood, moving on."
else
echo "Error: bad input."
fi
echo -en '\n'
echo "Secure home directory? [y/n]"
echo "NOTE: potentially dangerous."
echo -en '\n'
read -r home_secure
if [[ $home_secure == "y" || $home_secure == "Y" ]]; then
echo "What is your username?"
echo "I need it so I can chmod 0700 your home directory."
read -r username_uinput
sudo chmod 0700 /home/"$username_uinput"
echo "Thanks!."
elif [[ $home_secure == "n" || $home_secure == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
clear
echo -en '\n'
echo "Prevent IP spoofing? [y/n]"
echo "(/etc/host.conf)"
read -r ip_spoof
echo -en '\n'
if [[ $ip_spoof == "y" || $ip_spoof == "Y" ]]; then
echo "order bind,hosts" | sudo tee -a /etc/host.conf
echo "nospoof on" | sudo tee -a /etc/host.conf
echo "IP spoofing disabled."
elif [[ $ip_spoof == "n" || $ip_spoof == "N" ]]; then
echo "Understood, skipping disabling ip spoofing."
else
echo "Error: bad input."
fi
echo "Would you like to edit /etc/pam.d? [y/n]"
read -r pam_secure
if [[ $pam_secure == "y" || $pam_secure == "Y" ]]; then
echo "Use subroutine pam_secure? [y/n]"
read -r choose_pam_secure
if [[ $choose_pam_secure == "y" || $choose_pam_secure == "Y" ]]; then
pam_secure
elif [[ $choose_pam_secure == "n" || $choose_pam_secure == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
echo "Redirecting you to /etc/pam.d/common-password. Use checklist."
echo "Checklist reference: GENERAL/10 ALPHA"
echo -en '\n'
sleep 5
sudo vim /etc/pam.d/common-password
echo -en '\n'
echo "Redirecting you to /etc/pam.d/common-auth. Use checklist."
echo "Checklist reference: GENERAL/10 BRAVO"
sleep 5
sudo vim /etc/pam.d/common-auth
echo -en '\n'
echo "Redirecting you to /etc/login.defs. Use checklist."
echo "Checklist reference: GENERAL/10 CHARLIE"
sleep 5
sudo vim /etc/login.defs
elif [[ $pam_secure == "n" || $pam_secure == "N" ]]; then
echo "Understood, will skip securing pam.d. Make sure to use the checklist and do so manually."
else
echo "Sorry, bad input."
fi
clear
echo -en '\n'
echo "Would you like to delete media files? [y/n]"
echo "Warning: Feature untested due to obvious reasons."
echo -en '\n'
read -r media_input
if [[ $media_input == "y" || $media_input == "Y" ]]; then
sudo find / -name '*.mp3' -type f -delete
sudo find / -name '*.mov' -type f -delete
sudo find / -name '*.mp4' -type f -delete
sudo find / -name '*.avi' -type f -delete
sudo find / -name '*.mpg' -type f -delete
sudo find / -name '*.mpeg' -type f -delete
sudo find / -name '*.flac' -type f -delete
sudo find / -name '*.m4a' -type f -delete
sudo find / -name '*.flv' -type f -delete
sudo find / -name '*.ogg' -type f -delete
sudo find /home -name '*.gif' -type f -delete
sudo find /home -name '*.png' -type f -delete
sudo find /home -name '*.jpg' -type f -delete
sudo find /home -name '*.jpeg' -type f -delete
elif [[ $media_input == "n" || $media_input == "N" ]]; then
echo "Understood, manually search and destroy media files."
else
echo "Error: bad input."
fi
echo -en '\n'
clear
echo "Would you like to install updates? [y/n]"
read -r update_input
if [[ $update_input == "y" || $update_input == "Y" ]]; then
sudo apt-get -qq -y update
sudo apt-get -qq -y upgrade
sudo apt-get -qq -y dist-upgrade
sudo apt-get -qq -y autoremove
elif [[ $update_input == "n" || $update_input == "N" ]]; then
echo "Understood, moving on."
echo -en '\n'
else
echo "Error: bad input."
echo -en '\n'
fi
sudo freshclam
clear
echo "Run chkrootkit and rkhunter? [y/n]"
read -r rootkit_chk
if [[ $rootkit_chk == "y" || $rootkit_chk == "Y" ]]; then
touch rkhunter_output.txt
echo "Rkhunter output file created as rkhunter_output.txt."
touch chkrootkit_output.txt
echo "chkrootkit output file created as chkrootkit_output.txt."
sudo chkrootkit | tee chkrootkit_output.txt
sudo rkhunter -c | tee rkhunter_output.txt
elif [[ $rootkit_chk == "n" || $rootkit_chk == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
sudo clamscan -r /
clear
echo -en '\n'
sleep 5
touch lynis_output.txt
echo "Lynis output file created as lynis_output.txt."
sudo lynis -c | tee lynis_output.txt
echo "Enable apparmor? [y/n]"
read -r apparmor_enabling
if [[ $apparmor_enabling == "y" || $apparmor_enabling == "Y" ]]; then
sudo perl -pi -e 's,GRUB_CMDLINE_LINUX="(.*)"$,GRUB_CMDLINE_LINUX="$1 apparmor=1 security=apparmor",' /etc/default/grub
sudo update-grub
elif [[ $apparmor_enabling == "n" || $apparmor_enabling == "N" ]]; then
echo "Understood, you should enable it however."
else
echo "Error: bad input."
fi
echo "The script has run it's course."
echo "Remember to manually check config files and finish any changes."
echo -en '\n'
echo "--------------------------------------------------------"
echo "INFORMATION"
echo "--------------------------------------------------------"
echo "Current User: $display_info"
echo "Current Time: $time"
echo "Kernel info: $kernel_info"
echo "--------------------------------------------------------"
echo -en '\n'
read -p "Press ENTER to reboot the system."
sudo reboot
}
function apache2_secure {
sudo apt-get -y install libapache2-modsecurity
sudo apt-get -y install libapache2-modevasive
sudo sed -i 's/^#?ServerSignature .*/ServerSignature Off/g' /etc/apache2/conf-enabled/security.conf
sudo sed -i 's/^#?ServerTokens .*/ServerTokens Off/g' /etc/apache2/conf-enabled/security.conf
sudo sed -i 's/^#?Options .*/Options None/g' /etc/apache2/apache2.conf
sudo sed -i 's/^#?AllowOverride .*/AllowOverride None/g' /etc/apache2/apache2.conf
sudo sed -i 's/^#?Require*/Require all granted/g' /etc/apache2/apache2.conf
sudo sed -i 's/^#?LimitRequestBody*/LimitRequestBody 204800/g' /etc/apache2/apache2.conf
echo "" | sudo tee -a /etc/apache2/apache2.conf
echo "Order deny, allow" | sudo tee -a /etc/apache2/apache2.conf
echo "Deny from all" | sudo tee -a /etc/apache2/apache2.conf
echo "Check if mod_security module is running..."
echo "
" | sudo tee -a /etc/apache2/apache2.conf
sudo sed -i 's/^#?Timeout*/Timeout 15/g' /etc/apache2/apache2.conf
sudo sed -i 's/^#?LimitXMLRequestBody*/LimitXMLRequestBody 204800/' /etc/apache2/apache2.conf
sudo apachectl -M | grep --color security
echo "Is mod_security on? It should say security2_module somewhere."
read -r security_a2_on
if [[ $security_a2_on == "y" || $security_a2_on == "Y" ]]; then
echo "Good. I will move on."
elif [[ $security_a2_on == "n" || $security_a2_on == "N" ]]; then
sudo mv /etc/modsecurity/modsecurity.conf-recommended /etc/modsecurity/modsecurity.conf
sudo sed -i 's/^#?SecRuleEngine .*/SecRuleEngine On/g' /etc/modsecurity/modsecurity.conf
sudo service apache2 restart
else
echo "Error: bad input."
fi
return 1
}
function pam_secure {
sudo sed -i 's/^#?PASS_MAX_DAYS .*/PASS_MAX_DAYS 90/g' /etc/login.defs
sudo sed -i 's/^#?PASS_MIN_DAYS .*/PASS_MIN_DAYS 7/g' /etc/login.defs
sudo sed -i 's/^#?PASS_WARN_AGE .*/PASS_WARN_AGE 7/g' /etc/login.defs
echo "Setup failed login attempts in /etc/pam.d/common-auth and add some config changes? [y/n]"
read -r fail_pamd_ca
if [[ $fail_pamd_ca == "y" || $fail_pamd_ca == "Y" ]]; then
echo "auth optional pam_tally.so deny=5 unlock_time=900 onerr=fail audit even_deny_root_account silent" | sudo tee -a /etc/pam.d/common-auth
sudo sed -i 's/^#?pam_unix.so .*/password [success=1 default=ignore] pam_unix.so obscure use_authtok try_first_pass sha512
remember=10 minlen=8 difok=5/g' /etc/pam.d/common-password
elif [[ $fail_pamd_ca == "n" || $fail_pamd_ca == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
echo "Create brutally paranoid configuration for /etc/pam.d/other? [y/n]"
echo "NOTE: IF PAM FILES ARE DELETED ACCIDENTALLY, SYSTEM FAILURE MAY OCCUR."
read -r other_paranoid
if [[ $other_paranoid == "y" || $other_paranoid == "Y" ]]; then
echo "auth required pam_deny.so" | sudo tee -a /etc/pam.d/other
echo "auth required pam_warn.so" | sudo tee -a /etc/pam.d/other
echo "account required pam_deny.so" | sudo tee -a /etc/pam.d/other
echo "account required pam_warn.so" | sudo tee -a /etc/pam.d/other
echo "password required pam_deny.so" | sudo tee -a /etc/pam.d/other
echo "password required pam_warn.so" | sudo tee -a /etc/pam.d/other
echo "session required pam_deny.so" | sudo tee -a /etc/pam.d/other
echo "session required pam_warn.so" | sudo tee -a /etc/pam.d/other
elif [[ $other_paranoid == "n" || $other_paranoid == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
return 1
}
function vsftpd_secure {
sudo sed -i 's/^anonymous_enable=.*/anonymous_enable=NO/g' /etc/vsftpd.conf
echo "Anonymous FTP login disabled."
sudo sed -i 's/^chroot_local_user=.*/chroot_local_user=YES/g' /etc/vsftpd.conf
echo "Local users restricted to their home directories."
echo "Create SSL/TLS certificate and private key for vsftpd server? [y/n]"
read -r ssl_vsftpd
if [[ $ssl_vsftpd == "y" || $ssl_vsftpd == "Y" ]]; then
sudo openssl req -x509 -days 365 -newkey [link]2 -nodes -keyout /etc/vsftpd.pem -out /etc/vsftpd.pem
echo "Created."
echo "Making config changes..."
sudo sed -i 's/^#?ssl_enable=.*/ssl_enable=YES/g' /etc/vsftpd.conf #enable tls/ssl
echo "SSL enabled."
sudo sed -i 's/^#?allow_anon_ssl=.*/allow_anon_ssl=NO/g' /etc/vsftpd.conf
sudo sed -i 's/^#?force_local_data_ssl=.*/force_local_data_ssl=YES/g' /etc/vsftpd.conf
sudo sed -i 's/^#?force_local_logins_ssl=.*/force_local_logins_ssl=YES/g' /etc/vsftpd.conf
sudo sed -i 's/^#?ssl_tlsv1=.*/ssl_tlsv1=YES/g' /etc/vsftpd.conf
sudo sed -i 's/^#?ssl_sslv2=.*/ssl_sslv2=NO/g' /etc/vsftpd.conf
sudo sed -i 's/^#?ssl_sslv3=.*/ssl_sslv3=NO/g' /etc/vsftpd.conf
sudo sed -i 's/^#?require_ssl_reuse=.*/require_ssl_reuse=NO/g' /etc/vsftpd.conf
sudo sed -i 's/^#?ssl_ciphers=.*/ssl_ciphers=HIGH/g' /etc/vsftpd.conf
sudo sed -i 's/^#?rsa_cert_file=.*/rsa_cert_file=/etc/vsftpd.pem/g' /etc/vsftpd.conf
sudo sed -i 's/^#?rsa_private_key_file=.*/rsa_private_key_file=/etc/vsftpd.pem/g' /etc/vsftpd.conf
sudo sed -i 's/^#?pasv_max_port=.*/pasv_max_port=65535/g' /etc/vsftpd.conf
sudo sed -i 's/^#?pasv_min_port=.*/pasv_min_port=64000/g' /etc/vsftpd.conf
sudo sed -i 's/^#?local_max_rate=.*/local_max_rate=30000/g' /etc/vsftpd.conf
sudo sed -i 's/^#?idle_session_timeout=.*/idle_session_timeout=120/g' /etc/vsftpd.conf
sudo sed -i 's/^#?max_per_ip=.*/max_per_ip=15/g' /etc/vsftpd.conf
sudo sed -i 's/^#?xferlog_enable=.*/xferlog_enable=YES/g' /etc/vsftpd.conf
sudo sed -i 's/^#?xferlog_std_format=.*/xferlog_std_format=NO/g' /etc/vsftpd.conf
sudo sed -i 's/^#?xferlog_file=.*/xferlog_file=/valog/vsftpd.log/g' /etc/vsftpd.conf
echo "Log file set at /valog/vsftpd.log"
sudo sed -i 's/^#?log_ftp_protocol=.*/log_ftp_protocol=YES/g' /etc/vsftpd.conf
sudo sed -i 's/^#?debug_ssl=.*/debug_ssl=YES/g' /etc/vsftpd.conf
echo "Configuration changes complete. Check /etc/vsftpd.conf later to see if they have all been done."
echo -en '\n'
echo "[link]3 "
echo -en '\n'
echo "Adding firewall exceptions.."
sudo ufw allow 20
sudo ufw allow 21
sudo ufw allow 64000:65535/tcp
sudo iptables -I INPUT -p tcp --dport 64000:65535 -j ACCEPT
elif [[ $ssl_vsftpd == "n" || $ssl_vsftpd == "N" ]]; then
echo "Understood. However, this is recommended."
else
echo "Error: bad input."
fi
echo "Restart vsftpd? [y/n]"
read -r vsftpd_restart
if [[ $vsftpd_restart == "y" || $vsftpd_restart == "Y" ]]; then
sudo service vsftpd restart
elif [[ $vsftpd_restart == "n" || $vsftpd_restart == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
return 1
}
function apparmor_fix {
if [ -f /ussbin/apparmor_status ]; then
echo "Apparmor already installed."
else
echo "Apparmor not installed, installing."
sudo apt-get install -y -qq apparmor apparmor-profiles apparmor-utils
echo "Apparmor will be enabled at the end of the script."
fi
return 1
}
function sshd_secure_config {
sudo sed -i 's/^#?PermitRootLogin .*/PermitRootLogin no/' /etc/ssh/sshd_config
return 1
sudo sed -i 's/^#?PermitEmptyPasswords .*/PermitEmptyPasswords no/' /etc/ssh/sshd_config
sudo sed -i 's/^#?Port .*/Port 2223/' /etc/ssh/sshd_config
sudo sed -i 's/^#?X11Forwarding .*/X11Forwarding no/' /etc/ssh/sshd_config
sudo ufw allow 2223
sudo sed -i 's/^#?Protocol .*/Protocol 2/' /etc/ssh/sshd_config
sudo sed -i 's/^#?PrintLastLog .*/PrintLastLog no/' /etc/ssh/sshd_config
sudo sed -i 's/^#?IgnoreRhosts .*/IgnoreRhosts yes/' /etc/ssh/sshd_config
sudo sed -i 's/^#?RhostsAuthentication .*/RhostsAuthentication no/' /etc/ssh/sshd_config
sudo sed -i 's/^#?RSAAuthentication .*/RSAAuthentication yes/' /etc/ssh/sshd_config
sudo sed -i 's/^#?HostbasedAuthentication .*/HostbasedAuthentication no/' /etc/ssh/sshd_config
sudo sed -i 's/^#?LoginGraceTime .*/LoginGraceTime 60/' /etc/ssh/sshd_config
sudo sed -i 's/^#?MaxStartups .*/MaxStartups 4/' /etc/ssh/sshd_config
echo "Automatic configuration complete."
sudo sed -i 's/^#?LogLevel .*/LogLevel VERBOSE/' /etc/ssh/sshd_config
echo "ClientAliveInterval 300" | sudo tee -a /etc/ssh/sshd_config
echo "ClientAliveCountMax 0" | sudo tee -a /etc/ssh/sshd_config
sudo sed -i 's/^#?StrictModes .*/StrictModes yes/' /etc/ssh/sshd_config
clear
echo "Use iptables to try to prevent bruteforcing? [y/n]"
read -r iptable_ssh
if [[ $iptable_ssh == "y" || $iptable_ssh == "Y" ]]; then
iptables -A INPUT -p tcp --dport 2223 -m state --state NEW -m recent --set --name ssh --rsource
iptables -A INPUT -p tcp --dport 2223 -m state --state NEW -m recent ! --rcheck --seconds 60 --hitcount 4 --name ssh --rsource -j ACCEPT
echo "Done."
elif [[ $iptable_ssh == "n" || $iptable_ssh == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
echo "Use public/private keys for authentication instead of passwords? [y/n]"
read -r auth_private
if [[ $auth_private == "y" || $auth_private == "Y" ]]; then
sudo ssh-keygen -t rsa
clear
sudo chmod 700 ~/.ssh
sudo chmod 600 ~/.ssh/id_rsa
cat id_rsa.pub >> ~/.ssh/authorized_keys
sudo chmod 600 ~/.ssh/authorized_keys
restorecon -Rv ~/.ssh
sudo sed -i 's/^#?PasswordAuthentication .*/PasswordAuthentication no/' /etc/ssh/sshd_config
elif [[ $auth_private == "n" || $auth_private == "N" ]]; then
echo "Understood, moving on."
else
echo "Error: bad input."
fi
return 1
}
function sysctl_secure_config {
echo "kernel.sysrq = 0" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.conf.all.accept_source_route = 0" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.conf.all.accept_redirects = 0" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.conf.all.rp_filter = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.conf.all.log_martians = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.icmp_ignore_bogus_error_responses = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.icmp_echo_ignore_all = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.icmp_echo_ignore_broadcasts = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv4.tcp_syncookies=1" | sudo tee -a /etc/sysctl.conf
clear
echo -en '\n'
echo "Disable IPv6? [y/n]"
echo -en '\n'
read -r ipv6_disable
if [[ $ipv6_disable == "y" || $ipv6_disable == "Y" ]]; then
echo "net.ipv6.conf.all.disable_ipv6 = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv6.conf.default.disable_ipv6 = 1" | sudo tee -a /etc/sysctl.conf
echo "net.ipv6.conf.lo.disable_ipv6 = 1" | sudo tee -a /etc/sysctl.conf
echo "IPv6 disabled."
elif [[ $ipv6_disable == "n" || $ipv6_disable == "N" ]]; then
echo "Understood, skipping disabling IPv6."
else
echo "Error: bad input."
fi
return 1
}
if [ "$(id -u)" != "0" ]; then
echo "Please run this script as root. I promise I won't dd /dev/urandom into /dev/sda..."
exit
else
main
fi
'''
DON'T USE THIS
Go1dfish undelete link
unreddit undelete link
Author: CreeperTyE
1: root:admin 2: rsa:2048 3: *modulo.co*/*e*u*e-ftp*s*rvi*e-v*ftp*-linux*ht*l
Unknown links are censored to prevent spreading illicit content.
submitted by removalbot to removalbot [link] [comments]

Best Practices for A C Programmer

Hi all,
Long time C programmer here, primarily working in the embedded industry (particularly involving safety-critical code). I've been a lurker on this sub for a while but I'm hoping to ask some questions regarding best practices. I've been trying to start using c++ on a lot of my work - particularly taking advantage of some of the code-reuse and power of C++ (particularly constexpr, some loose template programming, stronger type checking, RAII etc).
I would consider myself maybe an 8/10 C programmer but I would conservatively maybe rate myself as 3/10 in C++ (with 1/10 meaning the absolute minmum ability to write, google syntax errata, diagnose, and debug a program). Perhaps I should preface the post that I am more than aware that C is by no means a subset of C++ and there are many language constructs permitted in one that are not in the other.
In any case, I was hoping to get a few answers regarding best practices for c++. Keep in mind that the typical target device I work with does not have a heap of any sort and so a lot of the features that constitute "modern" C++ (non-initialization use of dynamic memory, STL meta-programming, hash-maps, lambdas (as I currently understand them) are a big no-no in terms of passing safety review.

When do I overload operators inside a class as opposed to outisde?

... And what are the arguments foagainst each paradigm? See below:
/* Overload example 1 (overloaded inside class) */ class myclass { private: unsigned int a; unsigned int b; public: myclass(void); unsigned int get_a(void) const; bool operator==(const myclass &rhs); }; bool myclass::operator==(const myclass &rhs) { if (this == &rhs) { return true; } else { if (this->a == rhs.a && this->b == rhs.b) { return true; } } return false; } 
As opposed to this:
/* Overload example 2 (overloaded outside of class) */ class CD { private: unsigned int c; unsigned int d; public: CD(unsigned int _c, unsigned int _d) : d(_d), c(_c) {}; /* CTOR */ unsigned int get_c(void) const; /* trival getters */ unsigned int get_d(void) const; /* trival getters */ }; /* In this implementation, If I don't make the getters (get_c, get_d) constant, * it won't compile despite their access specifiers being public. * * It seems like the const keyword in C++ really should be interpretted as * "read-only AND no side effects" rather than just read only as in C. * But my current understanding may just be flawed... * * My confusion is as follows: The function args are constant references * so why do I have to promise that the function methods have no side-effects on * the private object members? Is this something specific to the == operator? */ bool operator==(const CD & lhs, const CD & rhs) { if(&lhs == &rhs) return true; else if((lhs.get_c() == rhs.get_c()) && (lhs.get_d() == rhs.get_d())) return true; return false; } 
When should I use the example 1 style over the example 2 style? What are the pros and cons of 1 vs 2?

What's the deal with const member functions?

This is more of a subtle confusion but it seems like in C++ the const keyword means different things base on the context in which it is used. I'm trying to develop a relatively nuanced understanding of what's happening under the hood and I most certainly have misunderstood many language features, especially because C++ has likely changed greatly in the last ~6-8 years.

When should I use enum classes versus plain old enum?

To be honest I'm not entirely certain I fully understand the implications of using enum versus enum class in C++.
This is made more confusing by the fact that there are subtle differences between the way C and C++ treat or permit various language constructs (const, enum, typedef, struct, void*, pointer aliasing, type puning, tentative declarations).
In C, enums decay to integer values at compile time. But in C++, the way I currently understand it, enums are their own type. Thus, in C, the following code would be valid, but a C++ compiler would generate a warning (or an error, haven't actually tested it)
/* Example 3: (enums : Valid in C, invalid in C++ ) */ enum COLOR { RED, BLUE, GREY }; enum PET { CAT, DOG, FROG }; /* This is compatible with a C-style enum conception but not C++ */ enum SHAPE { BALL = RED, /* In C, these work because int = int is valid */ CUBE = DOG, }; 
If my understanding is indeed the case, do enums have an implicit namespace (language construct, not the C++ keyword) as in C? As an add-on to that, in C++, you can also declare enums as a sort of inherited type (below). What am I supposed to make of this? Should I just be using it to reduce code size when possible (similar to gcc option -fuse-packed-enums)? Since most processors are word based, would it be more performant to use the processor's word type than the syntax specified above?
/* Example 4: (Purely C++ style enums, use of enum class/ enum struct) */ /* C++ permits forward enum declaration with type specified */ enum FRUIT : int; enum VEGGIE : short; enum FRUIT /* As I understand it, these are ints */ { APPLE, ORANGE, }; enum VEGGIE /* As I understand it, these are shorts */ { CARROT, TURNIP, }; 
Complicating things even further, I've also seen the following syntax:
/* What the heck is an enum class anyway? When should I use them */ enum class THING { THING1, THING2, THING3 }; /* And if classes and structs are interchangable (minus assumptions * about default access specifiers), what does that mean for * the following definition? */ enum struct FOO /* Is this even valid syntax? */ { FOO1, FOO2, FOO3 }; 
Given that enumerated types greatly improve code readability, I've been trying to wrap my head around all this. When should I be using the various language constructs? Are there any pitfalls in a given method?

When to use POD structs (a-la C style) versus a class implementation?

If I had to take a stab at answering this question, my intuition would be to use POD structs for passing aggregate types (as in function arguments) and using classes for interface abstractions / object abstractions as in the example below:
struct aggregate { unsigned int related_stuff1; unsigned int related_stuff2; char name_of_the_related_stuff[20]; }; class abstraction { private: unsigned int private_member1; unsigned int private_member2; protected: unsigned int stuff_for_child_classes; public: /* big 3 */ abstraction(void); abstraction(const abstraction &other); ~abstraction(void); /* COPY semantic ( I have a better grasp on this abstraction than MOVE) */ abstraction &operator=(const abstraction &rhs); /* MOVE semantic (subtle semantics of which I don't full grasp yet) */ abstraction &operator=(abstraction &&rhs); /* * I've seen implentations of this that use a copy + swap design pattern * but that relies on std::move and I realllllly don't get what is * happening under the hood in std::move */ abstraction &operator=(abstraction rhs); void do_some_stuff(void); /* member function */ }; 
Is there an accepted best practice for thsi or is it entirely preference? Are there arguments for only using classes? What about vtables (where byte-wise alignment such as device register overlays and I have to guarantee placement of precise members)

Is there a best practice for integrating C code?

Typically (and up to this point), I've just done the following:
/* Example 5 : Linking a C library */ /* Disable name-mangling, and then give the C++ linker / * toolchain the compiled * binaries */ #ifdef __cplusplus extern "C" { #endif /* C linkage */ #include "device_driver_header_or_a_c_library.h" #ifdef __cplusplus } #endif /* C linkage */ /* C++ code goes here */ 
As far as I know, this is the only way to prevent the C++ compiler from generating different object symbols than those in the C header file. Again, this may just be ignorance of C++ standards on my part.

What is the proper way to selectively incorporate RTTI without code size bloat?

Is there even a way? I'm relatively fluent in CMake but I guess the underlying question is if binaries that incorporate RTTI are compatible with those that dont (and the pitfalls that may ensue when mixing the two).

What about compile time string formatting?

One of my biggest gripes about C (particularly regarding string manipulation) frequently (especially on embedded targets) variadic arguments get handled at runtime. This makes string manipulation via the C standard library (printf-style format strings) uncomputable at compile time in C.
This is sadly the case even when the ranges and values of paramers and formatting outputs is entirely known beforehand. C++ template programming seems to be a big thing in "modern" C++ and I've seen a few projects on this sub that use the turing-completeness of the template system to do some crazy things at compile time. Is there a way to bypass this ABI limitation using C++ features like constexpr, templates, and lambdas? My (somewhat pessimistic) suspicion is that since the generated assembly must be ABI-compliant this isn't possible. Is there a way around this? What about the std::format stuff I've been seeing on this sub periodically?

Is there a standard practice for namespaces and when to start incorporating them?

Is it from the start? Is it when the boundaries of a module become clearly defined? Or is it just personal preference / based on project scale and modularity?
If I had to make a guess it would be at the point that you get a "build group" for a project (group of source files that should be compiled together) as that would loosely define the boundaries of a series of abstractions APIs you may provide to other parts of a project.
--EDIT-- markdown formatting
submitted by aWildElectron to cpp [link] [comments]

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